Granted the new season just rolled over, so that’s probably why there has been an increase in suspicious activity. However, my buddies and I have been having a lot of trouble with it lately. I’m sure you guys are working on it.
We’ve been having games pretty often where the top 2 guys have 160+ kills and 0 deaths. If they were in a plane or tank, I would understand, but these guys are on foot. Fighting on the front lines and seemingly invincible. Another update to it would be greatly appreciated!
I’ve seen one guy do this before and only had 1 single man running around with MANY kills and no death. He was on my team and I never seen ammo box be made so he had to run of ammo if so, but didn’t.
Last time I played on console, admittedly a long time ago, console teams with crossplay off were 90% bots, with the few real players being high level.
I’d have to see how they’re behaving, but massive kill counts could just mean high level players farming bot teams.
Pretty sure my first battle on console I got well over 100 kills just because bots can’t do anything against tanks. Would’ve gotten more if I hadn’t run out of ammo and vehicle ammo points weren’t a thing on most maps yet.
I’m not saying that 100 kills is unheard of, but there are some of these guys with 150-230 kills and no deaths. They aren’t in vehicles, and are getting best engineer, MG, Sniper, etc all from one squad. THATS the suspicious part.
Most suspicious would be observed behavior on top of that.
Are they spinning around killing everything with a line of sight all at once? Are they shooting straight through a mile of foliage? etc.
Rapid-fire murder-helicopters are the most blatant aimbotters on PC
Console only is just about as active as all platforms in each respective campaign.
Example - Normandy always has players, Tunisia is mostly bots no matter the crossplay.
Only difference is when playing against PC players that most are high level and spam meta.
Murder helicopters are amoungst them yes.
- There are other things too like planes with pinpoint aim that are headshotting hidden snipers with their MGs from 400+, those same people fire one shot at enemy planes and take out the pilot without damaging any other part of the plane.
- Multiple soldiers occupying the same space. You shoot him, get a kill, a copy of him drops dead but he keeps moving. We believe this is how they are capping so quickly when there APPEARS to only be one guy on the cap but it registers as 6-9.
- Enemy has friendly marker and “teamkill” protection UNLESS they are actively shooting. The nearby bots turn to look when he starts shooting, but when he stops, they look away.
- Shooting through multiple walls with tank, plane, or AT rifle to massacre entire squads.
- Hit boxes being way out of place. Example: hitting chest gives leg damage or miss half the time, headshots give chest damage, hitting the air above the head gives a headshot.
Another one of these we came across is where the leg damage and head damage were switched. So aiming lower did more damage. - Enemy grenades popping out of our chests. We get killed by them and it shows the killer sitting in their spawn like 300m away.