I was playing around today (bored) and went to do some allied Tunisia games. Played the first game, and our whole team got wiped by some Mg 131 players spawnkilling for 10 minutes straight. yeah, how fun does that sound. The MG does high damage, kills TANKS, and shoots down planes yet there is NO ammo count??? that makes zero sense. The regular mg no ammo count is annoying but manageable (because of lower accuracy) but these MG are heavy and shoot fast and accurately. No ammo count simply ruins the experience for the player on the other side and ruins the whole game for everyone else. Please add and ammo count to these things.
Edit: We could not add rallys or flank because it was a fucking LINE of mgs.
honestly people that say skill issue or “just flank it” are toxic as fuck
this is why you should have half of your squad with smoke grenades, and at least one guy per squad with a large grenade pouch and 3 smoke grenades, also run with rifle grenade launchers and flamethrowers
cause smoke blocks infinite amount of ammo…
Usually you can get by enough to launch your rifle grenades more accurately or to get close enough with a flamethrower to shut down at least a few enemy squads and open up a gap for your team, if you throw enough smoke to lessen accurate fire against you
if there werent hit markers smokes would be good strategy. now you just spray into smoke and search for hit markers.
HMG are unlocked too early, maybe MG IIs should be the ones who get this
They don’t
The pilot have to be dumb enough to try and strafe run you from the front
What they should do is lower the health of the HMG. they’re super tanky and just because it starts with the word Heavy doesn’t mean its got to be like that
Yes, they need limited ammo, however, that ammo count needs to be relatively high, given how much it goes through. I think a new system for how much ammo a structure can hold would be valuable. The “ammo boxes” that can be placed should be able to be “attached” to fortifications. This would increase their maximum ammo count, but at a cost.
Pros:
-more maximum ammo count per reload
Cons:
- It takes more resources to put together overall
- It takes more resources to fully fill
- It becomes larger so it consumes more space
-Make it have a chance to explode if connected ammo boxes are not protected. In other words, sandbag protection.
Uh yeah they do. The light tanks will get deleted and sone of the medium tanks are heavily damaged in the tracks.
but it didn’t kill them now did they ?
Pointing that out doesn’t effect the argument too much. It still show that it can damage and probably kill eventually. Their tank killing potential is still a bit ridiculous.
toxic and have brain damage, those people have zero ability to discuss balance.
Wait, they have infinite ammo? Wtf was DF doing with this one lol
Nobody on your team had any smoke? No grenades? No Arty strikes? No mortars? nobody was marking targets for the Aircraft and tanks? Nobody moved a spawn to the flanks? No??? So instead you come here and cry? Sorry dude, but this is EXACTLY what screws up a game. Unrealistic expectations by people who can’t adapt and overcome obstacles.
Or engineer II.
Why dont you use overcone the current obstacles?
Yhea it is impossible for me to play my bolt-action squad aginst full mg squad
Necro closed.