Perhaps because soviet assault rifles are better than GE ones
But then again, I dont see much assault rifles to begin with at BR5 apparently people chooses the
do-it-all automatic rifles over assault rifles.
damage per minute is actually higher for ppsh all the way to ~60m around 80m its about same slightly in favor of stg44 and from there it declines streadily in favor of stg44.
But around that range the dispersion as well as recoil starts to play quite big role as targets get smaller and ironicly recoil & dispersion again favors ppsh.
Well I guess we should call ppsh box as death star then ?
I have only heard that the Leningrad militia was armed with it. And even then, it is not known whether there was even one case of its actual use against the enemy.
Basically, the AS 44 is a reskin of the STG44. Fedorov, which is a really good rifle, but it actually functions like an automatic rifle. Personally, I don’t see any reason to use it, the AVT is just better. On the other hand, assault rifles like the AS 44 or STG44 have a more unique function than automatic weapons, although they are weaker and limited to 4 players, but they add variety to the game.
At medium range, the PPSH takes about 4 shots to kill someone, whereas assault rifles usually do it with 2. That makes a difference.(And of course, assault rifles are much easier to control)
Eventually that weapon is going to be nerfed and the discussion is pointless. The only reason I made this explanation was to say that the weapon is not really as powerful as an assault rifle. And of course you are the first person I see comparing it to the STG 44. While everyone else at most considered it to be a weapon similar to the MKB.
If it were up to me, I’d split the game into two modes. One is a fun fantasy dieselpunk shitshow with paper guns and some MIG-15 in Stalingrad, and the other is paperless and with weapons tied to maps, not BRs. Then everyone would be happy.
Has a fraction more recoil than assault rifle and also almost twice less dispersion than stg.
Which is fraction of second button press with 1100 rof
I honestly have no idea how gun with less recoil is harder to control than assault rifle.
While I agree the assault rifles arent exactly hard to control either.
But ppsh definitely aint inferior in that sense
the differency is nonexistant.
And obviously this is just a TTK, but since there is absolutely nothing that stops ppsh functioning on that range id say its quite accurated.
Dispersion is twice less than stg44 and the recoil is less on ppsh.
The RoF 1100 with a 35 magazine is not an advantage, it can become a curse. Of course, I don’t want to argue about this, it can be a matter of taste.
How do you say it has less recoil than the STG44? The horizontal recoil is 2 vs 4, which is 100 percent worse, and the vertical recoil is 10 vs 8 which is 20 percent better.
Let me be honest, I never understood this table. But I understand what you’re saying, however, I still believe that damage makes a fundamental difference and RoF and dispersion can’t compensate for it.
I’ve seen a lot of people here and there calling it a BR4 weapon, but you’re the first person to believe it’s a BR5 weapon.
I dare to claim that you wont even notice differency between 4 or 2 as its such a small number to even start with.
With 40% horizontal perk you can make it technically a recoilles.
If there is 2 guns with same rof but another requires 2 hits and another requires 1 hit there is a clear differency. Especiatly if these are SA rifles or extremely low rof smg’s.
But when your rof is ~1100 you aint exactly shooting just a 1 round at a time.
Never said its a BR5 gun, merely pointed out that it can literally compete with a BR5 gun.
It is just that fking broken.
How can something that has technically no recoil be hard to control ?
Beats stg44 in cqc easily.
Can compete with no clear disadvantage at longer ranges were stg44 should be by far better but its not.
This is pretty much only disadvantage it has compared to stg44
But since we got magic hammers and pretty much infinite ammo its hardly a notable disadvantage.
Sure, if there was no ammo boxes and you were limited to ammo you carry then there would be notable disadvantage but now, there really isnt.
Aka theres no disadvantage you cant play around. Like dispersion, thats something you cant affect or control in any manner.
Well, I’m not saying it makes much difference, I meant more in the shooting discussion, maybe you get what I mean.
So with this description, do you consider it a BR5 weapon?
It’s about the time it takes to reload, when you go back to cover and reload, there’s no guarantee you’ll be able to get back up and regain control. That’s why higher magazine capacity is so important in our game. You also have to stop progressing when reloading. This is valuable time lost.
I have an idea, but it’s possible that most people won’t support it. 5 BR has long been a place of “arms race” where everyone constantly demands a prototype or “Paper Armament” response. For example, in response to the Tiger-2 on the Ru forum, they require the introduction of the T-54 (1945) or the IS-3, and so on. It’s possible that these players don’t care about historical accuracy, which is why I have an idea.
Separate 5 BR from all the others completely, let the esports players play there and who doesn’t care about historicism.
Lower the Tiger-1 E and M-26 Pershing to 4 BR.
Lower the MKB-42 and Gewer-43 Kurtz to 4 BR.
What will this achieve?
The online will evenly spread out to 1-2 BR, 2-3 BR, 3-4 BR, and 5 BR.
On 5 BR, you can enter a frank paper (let them ask for what they want, even T-54, I don’t care)
It will solve the problem of Automatic Rifles.
It will improve the balance of the sides.
What should I do if there isn’t enough online on 5 BR? I think you’ll judge me again, but I’m considering introducing a semi-historical mix, such as the United States and the Soviet Union against Germany, or Germany and the United States (Operation Unthinkable) against the Soviet Union.