sure but thats what im getting at. Its not just turn. its everything
Those other planes are faster, turn better, climb better, accelerate faster in a low Altitude arena like Enlisted, AND there is a lead indicator that shows up 1500 meters away…worst conditions possible for 190 type flight model trying to energy trap you while showing you its ass and lead indicator
Yeah, this game needs a shorter aim marker assist tbh, I would say we would be better off without it for plane vs plane but people would eat me alive haha
yeah its not. But Im just painting the picture to say you would at least “want” to compensate with great firepower if you are bottom of the barrel for everything else (one trick pony). I mean if you cant turn, you WANT to be fast!!!, and if you cant turn Or run, you WANT to blow them out of sky the first (and only) time you get a shot
Certainly doesnt raise it above the other aircraft in any way, they have other options (190 also has a shoddy flight model to top it off)
2 cannons with the advantage are going to get it done anyway, 4 is nice, but doesnt do much to change your situation. Rockets are easier to farm infantry with (easier for casuals to aim), But ultimately less damage and smaller radius than bombs (50kg and up)
Yeah, as you and @_WARHEAD and I and pretty much everyone says, YES, the 190’s flight model needs alotta rework, but once it’s done, I believe that the plane could shine a lot, moreso if you exploit its capabilities the way they were meant to, B&Z for the 190s, turning for the 109s, blood for the blood god, skulls for the skull throne.
But I do really think that having 4 of the literal best AA cannons is quite BR IV worthy haha 1s burst and all you’ve touched is back in the immaterium, minengeschoß is no joke haha puts Hispanos to shame in almost everyway.
I do think that is a “another” problem as you say. But I think its more than that, because that shouldnt have anything to do with activating the rudder