Please bump LMG ammo totals to 150

The ammo limitation is arbitrary when the LMG already has plenty of drawbacks compared to the other firearm classes. This necessitates the class requiring an ammo pouch in lieu of other options, or tethered to an ammo crate, making the class unsuitable for prolonged attacks.

The discrepancy begins when higher-capacity LMGs start being introduced through the ranks. 100 total ammo is fine when the average machinegun can only fire 20-30 rounds of ammo before a reload, but LMGs with a 50rd magazine have precisely 1 reload due to the 100rd total ammo. When 63/75rd magazines start appearing, the ammo totals increase to ensure that those LMGs have at least one reload, but funnily enough, when 100rd belt LMGs start getting introduced, their ammo totals become 200.

Current:

  • BR 2 - 20-30rd magazine, 90-100 ammo total
  • BR 3 - 20-50rd magazine, 90-100 ammo total
  • BR 4 - 50-75rd magazine, 100-150 ammo total
  • BR 5 - 50-100rd magazine, 100-200 ammo total

Proposed:

  • BR 2 - 20-30rd magazine, 140-150 ammo total
  • BR 3 - 20-50rd magazine, 140-150 ammo total
  • BR 4 - 50-75rd magazine, 150 ammo total
  • BR 5 - 50-100rd magazine, 150-200 ammo total

Please set a consistent standard.
My proposal is to have all LMGs hav 150rd totals by default.

Old thread: Please increase LMG ammo totals to 150

6 Likes

Im sorry but how does these numbers add up?
How can a 75 round MG have 175 ammo in total?

50rd magazine LMGs get 150 rounds total. (2 reloads // 50/100)
75rd magazine LMGs get 150 rounds total. (1 reload // 75/75)

But yeah, 175 rounds was egregious. I’ll correct that.

1 Like

Oh okay, thats fine, we all make mistakes.
Besides giving a little bit more ammo to higher BR MGs would be fair, maybe if those mags weren’t fully loaded like in Red Orchestra 2.