Please anyone tell me how i can do this (Stalingrad snow)

grafik
@46642960 made stalingrad look like this, please tell me how i can do that, and what i have to do to make the game look like this?

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shaderVars
image

I might not be right on this though… but i think this is where you need to look

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I do not know about the snow part since the map you screenshotted is called volokolamsk_winter
does it work for stalingrad too?

This is a screenshot from that mission’s blk. So yes it should work.

Is there a way to copy this? because typing all that over again is going to take a lot of time…

Here

Yes.

Btw I tried to make it before the stalingrad winter came out, but did something wrong, so it wasn’t working.

At least I can steal this part of code now.

You download the mission, look at its configs and search everything snow-related.

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I am making a post of shadervars, so everyone can make it snow on tunisia :slight_smile:

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Well, maybe you’ll just make a how-to thread, so all creators can post their guides?

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damn, but how do you find all of this stuff?

kinda upset me alittle, because i don’t even know where to start.
( same goes into changing for example colors and speed of stuff, but modify the blk through wall of text and such )

it’s a bit sad that we have been given the tools, but we kinda have to guess all by our selves.

it’s not like most of us have all the time to look upon thee.

and we can only thank you to dive further into these types of things.

which, our thanks i feel like they will never be enough :frowning:

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I made a Stalingrad Winter Map a couple of days ago:

https://enlisted-sandbox.gaijin.net/post/wNurNy8XC2ddAG2B/


I used this code:

}

entity{
_template:t=“shaderVars”

“shader_vars__vars:object”{
envi_cover_specular_color:p4=1, 1, 1, 0
hmap_displacement_up:r=0.3
ocean1:c=142, 137, 71, 0
ocean0:c=76, 63, 5, 0
ocean_density:r=0.05
layered_fog_density:r=0.001
envi_cover_intensity_map_top_left_bottom_right:p4=-2048, -2048, 2048, 2048
river1:c=142, 137, 71, 0
river0:c=76, 63, 5, 0
hmap_displacement_down:r=-0.15
envi_cover_normal_mask_threshold:r=0.5
envi_cover_intensity_map:t=“volokolamsk_countryside_winter_det_snow_cover_tex_m*”
envi_cover_noise_scale:r=8
puddle_flat_hmap_reduce:r=0.03
envi_cover_translucency:r=1
paint_details_tex:t=“stalingrad_city_wall_color_tex_palette*”
envi_cover_normal_infl:r=0.3
envi_cover_normal:p4=0, 1, 0.1, 0
water_color_noise_size:r=71
envi_cover_smoothness:r=0.1
envi_cover:i=1
river_density:r=0.1
envi_cover_albedo:p4=0.729, 0.961, 1, 0
}
}

Dont change the paint_details to “volokomalsk” it will ruin the textures

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Well, only one question: where’d you got this code?

This is something i am also very interested in

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It’s the general code that everyone is playing around with.

"envi_cover_intensity_map:t=“volokolamsk_countryside_winter_det_snow_cover_tex_m*”
with some small tweaks of mine.

Bazsi, how the hell did you manage to make the ground in Normandy all white?
Looks great.
Been trying to figure at this, but with no success.

I mean this:

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It’s simple: I didn’t. Thats not ground, but an asset.

Wow, how did you do that?

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