When you mount the weapon from an elevated position, players are unable to aim it downward.
The weapon will only fire at a level angle (straight, and not downward).
You can only rotate the weapon left, right, or up.
But not down
Here is an example from today:
I’m sure many people players would appreciate having the weapon mounting/bi-pod mechanics as a priority to get fixed. (amongst other things)
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How do you want to tilt it down if the cover bothers you? The second thing is that it would be a forced attitude. It used to be and the character would raise their hands up, but the whole character model would just get longer instead of just raising the hands up b the camera is always in the crosshairs of the weapon.
And often it would crash from the stationary weapon and it was left in such a position that no one could use it.
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Are you saying that a weapon on a bipod, is unable to aim down?
How on earth did the germans defend the beaches during the normandy invasion.
Do I need to draw a cartoon of how it works?
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Now I spent a whole 60 seconds drawing this.
I know it might be complicated to understand, but I tried to make it as simple as I could. So that a 5 year old could grasp what I’m talking about.
We need to be able to aim down.
So that when a machine gunner, for example, mounts his gun on the 2nd floor of a building, he has the ability to AIM DOWN at ground level, and shoot at the enemy who is advancing.
If no changes are made, then the same soldier is only able to shoot across the map, at players who are ALSO in buildings that are on the 2nd floor (or higher)
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You cannot fire stationary or bipod-based weapons below cover. For a simple reason:
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The soldier would shoot from a forced stance (i.e. the mechanics of shooting weapons from above the head should be implemented in the game). Because it forced the barrel to be lowered, and thus the sights and the trigger of the weapon were above the eye line.
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You would be shooting completely blind because the gun would block your view.
Bipods mechanich in general is totally sh**
It need to be changed
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It’s hard to combine destroying the environment and interacting with it.
And this causes big problems with setting the weapon on the bipod.
Can you destroy the soil itself ? Or concrete fortified places like normandy ?
I guess no bcs i have never seen it.
On aimed surface, bipods INCREASE recoil not decrease. How the hell anyone can use mgs in hilly maps then ? Even hipfire is more accurate then bipoded situation. Basic pyshics dont work like that
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I meant bomb craters, fences, walls, sandbags, shutters, balustrades, free-standing vehicles. And there are also plans to destroy buildings, bunkers, silos, etc.
If you want to shoot downhill or uphill, you have to lie on the slope. You cannot lie at the foot of a hill or its top and shoot down with impunity.
Here’s another cartoon, further elaborating what I’m talking about.
Look, he’s aiming down with a MG on a bipod.
![mg42](https://i-enlisted.cdn.gaijin.net/original/3X/a/5/a5b8a442c3cec32a17ef4daa43594e9e4650d677.gif)
But this is my experience…
If only this german sniper could have aimed down. He was at disadvantage, because while both snipers had mounted their weapons for extra support/better accuracy… the American could aim UP…
The German was probably stuck trying to adjust his mounting position, and couldn’t properly get his barrel to aim down, without “blocking his view” (as you put it)
![sniper](https://i-enlisted.cdn.gaijin.net/original/3X/4/f/4fb27be9dea18eed5bb956c42e9e46d1d355400c.gif)
2 Likes
this should be adjusted for engineer weapons as well, both the light and heavy, heck it sucks how the light can barely rotate let alone aim slightly down, even the heavy has a bit more mobility but it’s still buggy
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@135601780 Yeah I agree. the HMG has crazy versatility compared to the regular Machine gun that the engineers build.
Looking at the three, Regular soldier weapons and machine guns have the poorest mounting/versatility.
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I like verduns bipod system the most out of all the games I’ve played (a bonus is when the gun is being pointed at a different direction as when it is placed is swivels on the bipod like in real life and the bipod is not just dragged across the ground)
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Some LMGs benefit from that, if you can find a nice spot that actually works. British and IJA one in particular if you want to hit anything >20m. And you’ll stop me mounting my gewher43 and using it as a full auto weapon only once you pry it from my cold, dead hands. ![:grin: :grin:](https://forum.enlisted.net/images/emoji/twitter/grin.png?v=12)
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Of course you can’t shoot the way you want. Because you can’t do that.
You could lean all the way out with your gun and shoot people who are in the dead zone of an LMG.
that’s not what my illustration is representing.
At some point, the soldiers get too close, rendering the bipod ineffective.
Which would require dismounting the weapon from the window, and engaging as normal again.
I doubt they’ll ever fix it but assuming the base position when mounting an emplaced MG is crouching, it’s not unreasonable to be able to stand up so you can fire properly with your gun now facing a depressed angle. Makes a ton of sense in fact. It would also somewhat balance itself since you’re exposing more of yourself that way.
Yeah I mean, all you gotta do is walk up to your nearest window, and imagine yourself holding a machine gun or rifle with it’s barrel resting on the window ledge. (You don’t even need a bipod to rest a weapon on the ledge of on open window.
But once you’re there, it’s not difficult to adjust your legs and body position, to be able to aim at any targets below. All you gotta do is bend your knees, and by doing so, a shooter is able to adjust their height, field of fire, and angle in which they are able to position the weapon.
Obviously if there are obstacles in the way, it would limit a shooter’s ability to maneuever while the weapon is rested.
This also applies for weapons with bipod.
Looking down has nothing to do with shoulder positioning and obstructing the shooter’s view, and entirely has to do with bending your knees to accommodate an upward/downward angle to fire the weapon.