Players with premium squads

Tell uncle shiiv some about them if you don’t mind.

I would ask please, the participation of premium squad users on the following :

1- Are you happy with them?
How they perform to you comparing to normal free 2 play counterpart ?
2- How many do you guys own? In what campaigns and why that squads?
3- If you could change something in them, what would be?
4-do you feel they are balanced at current state?
5-do you use them over a free variant (always, most times, not at all?)
6-do you consider them pay to win? Broken? Underpowered? (other?)

As you probably know, I m on a endless quest to make the 4 man squads more worth using in-game, but I feel either most premium squad ownerd don’t talk about them,
Either they are happy how they are, and I m wrongly asking for more, or?

Non premium squad users:(players that choose or don’t or can’t have one)
-is the price too high as an investment to get them?
-do you feel they are not worth?
-if you have the money to do, but you choose not, why don’t you get one?

Much appreciated if this even gets answers.

Final question:
If. The free players could have the weapons and vehicles we own on our premium squads, so we could have more soldiers in them would you still buy them?
-collective
-extra xp only as gain?

8 Likes

I won the premium Lewis gun squad in Moscow.

  1. Yes I’m happy with the premium squad, solid balanced gun, a very nice uniform, squad has an engineer (op with a MG) and free exp. Although I wish I had gotten the mg13 drum mag squad instead. It has a slight upper hand to the f2p as the engineer is a level 2.
  2. Only 1 and its the Lewis gun.
  3. None
  4. Yep, Lewis gun is not OP with a medium fire rate and 47 rounds, also sights are terrible. If you compare it to f2p squads it has a slight advantage but compare it to the mg13 prem, it’s underpowered.
  5. I use both Lewis and MG squad
  6. Pay 2 easy progress, you won’t need to upgrade this squad and won’t need to use BA rifles or only 1 gunner.

I will actually do a bit of a breakdown for you (this is going to be a wall of text).

Tunisia

3rd Battalion Tobruk - Balanced. They are a full 9 person squad with a solid bolt action rifle , proper perks for what they do. They are worth their money. The only lacking feature is specialists, but these are one of the few that I’m okay with because the size matches the same as F2P.

8th Bersaglieri (FNAB Squad) - Underpowered, the FNAB is nice but with the lack of additional soldiers (i.e. Meat shields) they suffer from being rendered combat ineffective much sooner.

1st Grenadier (Motorcycle Squad) - indifferent, not as flexible as the F2P model, but with one more trooper, slightly more survivable. Still not worth it to use though (the only reason I did was because it was my only engineer until level 9 for Tunisia :tunisia:.

1st Group Moroccan- Balanced , just like the other 9 man infantry squad for Axis.

WD Big 4 - see above for other motorcycle squad.

Normandy

557th Grenadier Regiment- At first, I wanted to say Balanced, had you asked me a few thousand battles ago, that would have been my stance. However now that I have been using both BAR squads for the US , I can now see that having the additional troopers and specialists makes all the difference in combat staying power. So, UP in terms of direct comparison to those squads.

941st Infantry Regiment (MP18) - UP, this squad might be good for your first 10 to 20 battles so long as you don’t run into anything too hectic, but they have zero reason to exist in late game environments.

9th Infantry Regiment - While useful for having the build speed perk already available to them, they are no longer viable now that I have a full Engineer II squad available that I can tailor make, it is obsolete.

60th Infantry Regiment - Same as the Axis BAR squad, ineffectual now that I have 2 7 person MG squads with the arguably better A2 variant.

Berlin

51st Grenadier Regiment - Balanced. The gun is good, the squad is a full 9 person squad. I tend to do just as well with them as I do with my mixed person squad. With the Caveat that I only bring these out once a RP is established.

1st Volkssturm Company - Woefully UP. I only use these when the battle is well at hand, or there is a specific spot that the Bolt actions can shine. Of all the 9 person squads available, this is the one that could use some customization. Adding in the same kind of specialists won’t bring them up to par with F2P, but it will get them closer.

Moscow

195th Infantry Regiment - a little bit UP, the guns themselves can hold their own, but against competitive SMG squads in this campaign, they are lacking.

452nd Infantry Regiment- Balanced. They can hold their own, and the sacrifice of not having specialists is made up for by being a full squad ( notice a theme).

206th Engineer Battalion - UP, the bolt action is unique to the Axis side, but beyond that there is no logical reason for it to exist. I can make a full engineer squad of 6 or a mixed with AT gunners that will have better guns, and loadouts than this.

Now onto the other points.

What would I change? At a minimum they need the same upgrade paths as F2P squads. The idea of premiums I have seen in other games is that they are equal, but different from their normal counterparts.

I only use the ones that feel as close to equal (with the exception of my Volksturm since they were the first premium squad I ever bought) with their F2P counterparts.

The only squad that is Pay to have an advantage (and this is observational from seeing them deployed in game) is the Moscow MG squad.
There is no need for An engineer II , nor for him to carry a non standard weapon. This, and this alone is a slippery slope.

(That and the PZ4 E with HEAT and Jumbo with multiple AP rounds).

Bonus

I kept vehicles out of this since they are unique, and different, but we need this Historical MGs on the StuG III, there is no logical reason to omit something that should be standard on it.

End of the day, this game is about numbers. We can call it whatever we want or dodge the reality, but having more soldiers for ‘extra lives’ or additional bodies on the cap point or train matters more than anything else. The longer a player can stay combat effective, the more he can contribute to his team.
I might get overwhelmed by better players, but if I end up having more it balances it out. It is why all campaigns I run have all of my 9 person squads in play, always. They are the wall that helps me turn the tide.

Hope this helps @Shiivex

4 Likes

well that’s what i paid for the 2 extra mgs and engineer this is the whole reason to buy it and the only reason i paid real money for it

Ouh thats my Chance… i wait so long :metal: :sunglasses: :metal:
but it will take some Time to Translate…

Feedback thread on Premium squads huh… Like the idea.

3 Likes

Participate too if you want.

Normandy BAR Squads:

  • Too much damage output per bullet. You can literally onetap people.

no

just the averange
( depends which one you use though )

got the mp41 for a friend, ( and i used to use it alot for helping him farming a bit ) got the new zeland from the event, and the russian one for berlin.

was considering to get the 9 men g41 over moscow and the lmg squad. but sanity stopped me.

the ability to accomodate different classes and above all, give some fucking differences instead the same bland and generic 4 dudes ( or more ) same dudes with same class and same weapons.

and prices. makes no sense 40 euros or more just for 1 unit made out of 4 guys.

some of them are, others not so much.

i’m sorry, but the lmgs over moscow made all the others somewhat pointless. and therefore, they break the balance if we consider that the german one gets the mg 15 with drum magazines. it’s literally the same with just more bullets. not heavier to handle like it should.

therefore, overpowered both in balancement perspective, and both towards the other squads…

tbh, the reason why i decide to try premius, and the reason that hooked up to a point where i used to believe what devs said,

is that premium squads are meant to be sidegrades.
allow you to use different type and model of squads similar to the free to play ones, but with different skins and unique weapons.

which i never expected those to be 4 or more same bland classes.

i could have understand the first time. we were all new to this. so fair game i used to belive. but now?
nahhhh

so here are a few examples that i wished to see and would like to buy:
( made in the past, but still relevant )
( M = Moscow
( T = Tunisia )
( N = Normandy )
( B = Berlin )

(M)


(N)

(T)

( yes, if it wasn’t clear, i do love halftracks )

(M)


lego squad for the win ( nah, i didnt had white german soldier uniform anywhere )

(B)

(T)

(T)

(N)

(B)

(N)

heck, dont even get me started with the british, americans, and russian ones…

7 Likes

not the first, and most likely, not the last i’m afraid

1- Are you happy with them?
How they perform to you comparing to normal free 2 play counterpart ?

Not particularly happy except the 5-men LMG squads in Moscow. They are useful at the beginning of each campaign, but they quickly become useless as soon as you unlock regular squads, because they are greatly inferior (OK-ish weapons, but no engineer, no radioman). Another exception is the motorcycle squad, that is better than regular motorcycle squad but still much inferior to all regular infantry squads, I am using them sometimes just because they take a tank slot.

2- How many do you guys own? In what campaigns and why that squads?
Too many to list… :laughing: almost all of them in Moscow, a bit less in other campaigns. I bought them as a collector and in order to support the game.
But I mean just infantry and motorcycle squads, I do not own tank or plane squads (not very interested in tanks and planes)

3- If you could change something in them, what would be?
Add an additional slot for a soldier of players’s choice: engineer or anything else

4-do you feel they are balanced at current state?
5-men LMG squads are somewhat OP, all others are UP

5-do you use them over a free variant (always, most times, not at all?)
Very rarely except the 5-men LMG squads

6-do you consider them pay to win? Broken? Underpowered? (other?)
Even the 5-men LMG squads are not a “press here to win” button and not “ruining the game” or anything like that.

If. The free players could have the weapons and vehicles we own on our premium squads, so we could have more soldiers in them would you still buy them?
-collective
-extra xp only as gain?

I do not care much about XP gain, I bought them because of their unique weapons, uniforms, etc. So I would not buy them if same as regular squads.
On the contrary, having more soldiers of different type (engineer and/or radioman, in particular) would make them much more interesting.

1- Are you happy with them? yes
How they perform to you comparing to normal free 2 play counterpart ? IDK i haven’t unlocked engineer II yet on Normandy
2- How many do you guys own? In what campaigns and why that squads? 1 squad for Normandy 2nd Infantry Division 9th Infantry Regiment I got them only because I reenact as the 9th infantry regiment in WWII
3- If you could change something in them, what would be? have slot or slots just reserved for premium squads so I don’t have to sacrifice my base game squads’ slots I would like to see a machine gunner or assaulter or at least another engineer
4-do you feel they are balanced at current state? Yes
5-do you use them over a free variant (always, most times, not at all?) I don’t use them as much as I am ranking up my base game squads
6-do you consider them pay to win? Broken? Underpowered? (other?) no, no and sort of it is only a 4 man squad armed with only semi autos I say one more guy would make it better

This thread is too rich for me.

2 Likes

Mainly vehicles and planes, main reason is I think the premium squads (all from CBTs and Engineers Normandy) are not as good…

Can’t go though all, but some really need tweaks…
BF110 C6 Tunisia, cannon no tracer…
I16 Moscow - very wobbly flight model
BF109E Moscow - cannons very weak on IL2

Chaffee fun!
Firefly - good tank killer
Panther A (?) Love Zimmerit skin, happy
Valentine - happy overall, gun could be bit more powerful against pzIV
BA11 Fun!
Hurricaine Tunisia - don’t know not used yet
M13 - just to be unique, but terrible too slow…
A13 - as above, but dissapointed
G14 Berlin - ok, no ordenance
P63 Not really used, but no ord…
M4A2 Berlin - love it!

Have others but main ones above…

To summarize my stance:

I mostly agree with @120062891.

I currently own a single premium squad in each faction in each campaign, mirrored (I bought store bundles).

Moscow MG squads are currently the only ones that can be reasonably accused of being OP, for reasons already mentioned.

Normandy BAR squads are the first ones I bought. They’re fun and provide a nice taste of firepower when you’re new to the campaign, but they become blatantly obsolete as soon as you unlock and upgrade a regular Gunner II squad, which allows you to field the same or better firepower with more manpower and specialists.

In Tunisia I own the motorbike squads, which I think are overall balanced and will stay relevant throughout the whole campaign, since their engineer II is a blessing while you haven’t any engineers at all yet, and later it keeps being useful by being able to quickly zip around and build rallies or an MG nest in flanking position.
Still, the squad is small and very vulnerable while moving, and the engineer has NO access to specific perks like extra resources and fast building, limiting the effectiveness.

For similar reasons, the (now discontinued) engineer bundles in Berlin are useful by providing four engineer II with optimal perks, OK semiauto rifles (limited by either small magazine or long reload) and the ability to build MG nests.
At least until I will unlock regular engineer II squads, that once upgraded will outperform their premium colleagues in every aspect.

The extra XP bonus, one of the main selling points, is of course there, but it doesn’t feel that much noticeable, unless of course one manages to score most of his activity with said squads (or has multiple premium units in lineup). Anyway, once a campaign is topped, that doesn’t matter anymore.

TLDR most premium squads provide the most noticeable benefits the earlier you buy them, and later become redundant or obsolete, bar some exceptions.

In this sense, it could be reasonable (as someone suggested) to allow some form of customisation. If not straight out, at least by reaching certain thresholds in the campaign (example, unlocking gunner II in Normandy would allow BAR bundles to be upgraded with more men and specialists like the regular squad).

2 Likes

I understand it’s the Germans with captured weapons?
I liked the ppsh 40(41!) with a box magazine the most.

yes.

the idea behind, it was meant to be used in normandy.

perhaps i should have specified it.

1 Like

hmmmmmmm wonder what is the reason of this thread…hmmmm :thinking:

But ppsh 41 not 40,a small correction.

to gather feedback and hope to get noticed?

what else…

1 Like