Players not engaging makes battles pointless

Define engaging. When I play I’ve come to recognize each class’s roles and try to play them to the best of my ability. For example, when I’m a Medic I will seek out injured soldiers, and not use them as proto assaulters. If I’m a Machine Gunner I try to find nice spots to bipod. Etc

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I dont see how thats the case, aside from a few exceptions, you realistically can only gain many medals by playing the objective. And even then, you can get the most amount of medals by playing infantry.

Also your statement is a little objective. Lets take a common example, 2 tanks on a ridge consistently tear apart our men moving forward.

If a player becomes an AT soldier to take them out, are they not helping win the match?

Do they not deserve to get rewarded for clearing the way for the team throughout the game, especially when no one else does it?

Same goes for medics who heal the team and places medboxes on the capture point, or engineers who build rallies and defensive structures. It all adds up, and if youre the best in the entire match for the award then I dont see how it’s bad to be recognized for that.

You are recognised and rewarded already. It doesn’t earn you the same reward as actually winning and it never should.

Well this is exactly what I mean by engaging. For instance I like to play the Airborne class But it is very difficult to actually do my objective if People aren’t actually tagging Tanks Or troops all. I actually tag people whenever I see them in front of me So that Other People in my team Know that there are enemies in front of them wherever they May be. Another issue is ammo boxes Like you can request them but nobody is ever going to build one for you because nobody cares

Forget it. This is Enlisted. The game was not made to be balanced or played with the concept of team work.

If they do, they will lost half of players.

Just dont waste money in this game.

I disagree. “Participation Award” mentality will only make things significantly worse.

INSTEAD, they need to put up reminders that winning gives extra xp rewards, so players are more likely to push for the win.

It’s not that its penalizing losers, but that it is rewarding WINNERS, as it should. The only people that it should be penalizing are team-killers and deserters.

  1. Its extremely easy to cheese these awards.
  2. They ALREADY get a bonus for receiving battle hero awards.

In case need the rundown of how it works:
Even in a simple number format, saying 1-10 for performance.

A person that does well, say a 7 out of 10, their score would be +3.5, for a total of 10.5 total.
A person that does terrible, say a 3 out of 10, their score would be +1.5, for a total of 4.5 total.

My point being is that their personal score is still what dictates how much of a boost they get from the win. If they got carried, their xp won’t be anything close to what the other players will be.

People quitting is where penalties start rolling in. Starting with ranking.
After that, say the person has quit out of 3 games in a row, give them a suspension from multi-player lobbies for 5 minutes. Each additional time they quit out after that adds an additional 5 minutes.

They are hurting teams by just leaving.

Not your favorite map or mode? Suck it up, play it through, move on.

Then instead of complaining about the winning team getting bonuses, push for better balancing and mechanics to prevent this very scenario from being so detrimental.

Incorrect. As I said up above, these medals can be cheesed rather easily. The biggest problem is that soldiers are not given awards for their type (flamethrower, rifleman, engineer, sniper, etc) for using their unique weapons. INSTEAD, they are given the award based on how many points are racked up (from any source) when using that character.

All too often I lose out on “best Engineer” for example, despite having 100+ engineer points at the end of the game, just because a player picked up a sniper rifle with an engineer and survived the rest of the game with that character. Only building ammo boxes for themselves if that.
OR
Attackers set up a field gun able to fire directly into the objective point. It doesn’t matter what type of soldier jumps on it, they have a good chance to become the “best” of their type rather easily by just constantly shelling the point.

These are just examples, but my point is that its NOT hard to obtain these awards, and they often don’t go to the player they realistically should go to.

What do you think I try to do “duh”.

I’m trying to find a solution to keep ppl IN the match. There’s no incentive for players to remain in the losing team at all, atm. None.

Since Enlisted is such a grind fest, most players already deduced that it is more beneficial for them to quickly desert during the first minute if the team does poorly. They don’t try anymore.

Victory bonus does that: they want it too.

So. Unless something is done to incentive them to try, they will keep leaving.

Penalizing players on the other hand (such as rank loss, less xp, blahblah), is much worse than giving them better incentive to play: if players get squad locked like WT for example, they will either leave the game, or get frustrated. Counter productive.

Plain retarded. It’s a casual game. It works in WT, because you only have about 3 spawns total before being out. So leaving in match is indeed worthy of a penalty here. In Enlisted you respawn infinitely and thus could have to endure a shitty game all the way through, which is not everyone’s definition of a FUN game.

Ppl who think others should endure getting stomped for their own personal selfish reasons, “then move on” make me laugh. Stop forgetting about fun. This is a game, shouldn’t be a chore. A mode is unfun for others…

Then “suck it up”, they will desert to find their own personal fun.

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Its pretty hard to not get at least 1 of these medals if you were a major factor in winning the match. If you dont, your presence was probably pretty inconsequential to the actual “winning” part. (you wouldn’t have been missed)

on the other hand though, as you say, you could farm these on the “losing team” and have no contribution OR all of the contribution…

Its a hard one because noobs can get access to winning XP by being carried. Probably wont ever get access to bonus XP by hero medals.

1.25x XP percent loose (more XP multipliers if they get battle awards)
2.0x XP percent win (more XP multipliers if they get battle awards)

“Happy Hours” should also be a thing on weekends. It would be the premium account multiplier (I don’t know what it is, I don’t have it) so leveling up would be easier, less of a grind, and more attractive.

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I won’t really come up with numbers…

Just the fact that if nothing is done to keep ppl playing, while making it WORTH THEIR WHILE, even when getting stomped, ppl will keep deserting. And this is logical.

Punishing players more, is just so completely dumb, especially knowing the reason why devs decided to “merge” campaigns: “there is not enough players to fill 6 campaigns, so we merge to have full lobbies”

Then dum dums suggest punishing players more… Why that certainly will help player retention eh? :laughing:

Meanwhile, battlebits with minecraft graphics is doing a killing on Steam, without any of this (no xp progression I think).

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its got weapons and attachment progression :slight_smile: With the merge a way off Ill have to give it some more love

I did try Tommys Big action mod yesterday since I am waiting for merge. Was excellent and refreshing. Was mostly PVE because of emptyish server. but was fun

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And yet, it got an astounding 90% favourable score on steam, which is rather unique for a fps game here…

And… it got minecraft graphics.

What I’m trying to make SOME ppl here realize, is that this lil cheap game enjoys enormous success because it focuses on ONE particular key element: fun.

Simple, plain fun (and mental chaos).

Knowing this, I maintain Enlisted would benefit more by not punishing more it’s dwindling playerbase, but instead doing something to keep them in. What exactly? I’m not certain. But more punishment, certainly isn’t the way.

Fun. This is the way.

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I was thinking about this the other day, as someone who always plays the obj.s or tries to, I disagree with the sentiment that it rewards the most. Maybe if theres a group of 20 bots waiting there for me to flamethrower or grenade but otherwise I can get like 4.8 captures on the scoreboard and still come in waaaaay lower in score than a attacker plane or tankers above me. It often feels like I’m just busting my ass trying to win a exp booster for the dudes not really helping farming kills, so why should I care either?

I believe its the game modes themselves at odds with player’s desired playstyles, If we just made it a objectiveless team deathmatch based on the ticket count I think more players in general would be happy, campers keep camping no change, people like me who just want to play to win could stop being target practice for tanks, artillery, and planes in imaginary circles in open fields and start hunting down enemies instead.

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People are going to desert whatever happens. Giving a bonus XP multiplier in a match where you are being harvested is not going to make people stay. Punishing people for leaving will make people leave for good. The answer to desertion, or at least to reduce it, is to solve the main reason for desertion: Unbalanced matches. Hopefully that will improve with the merge. Removing the incentive for wining will not help. Desertion is always going to happen. You cannot force people to spend their limited recreation time doing something unpleasant.

I was not seriously suggesting making this game team deathmatch. You can go and play COD if that’s what you want.

Console players dont even get a chat box like you guys

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Not like this much time to chat in the middle of a battle especially of how quick these games go

We do get a set of commands that we can use and they work fine if people actually start using them