Player driven Economy

THis has been implemented on other games and i can think of Eve Online as best example.

Lets imagine that as an option to sending your unwanted troops to the rear and get a few bronze orders as pay, you could put that soldier up for hire in a collective market where every player could sell their soldiers and buy others for Game E gold.
This could be portrait as a mercenary market or a hiring hub. The name can be whatever sounds most self explanatory. But the idea is that For E gold everyone could buy and sell soldiers that were upgraded by other players.
Yes its all about micro transactions but QUID BONUS ? (who benefits?)

Every Free to play can sell their soldier and make some E gold that they can reinvest on other game comodities.
DarkFlow takes a cut ( dealer commition) on each transaction.
And Player who buy E gold with real money can set up their Squads faster to their fation without having to " Gring" as much.
I can imagine that for a free to play Player its clear that the longer they play, the more orders they get so they will be able to sell soldiers on player market ( why not weapons too since we are at it) and make it a form of E Gold income.
Now, FTPP (free to Play Players) can use hard earned E gold to close that power Gap between PTW ( Pay to win) and FTPPs.
Everybody wins and i get to see less Bitching here on the forum… ( a boy can hope)

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wouldn’t be the best idea making the main paid in-game currency accessible for everyone. then there will less ways for the company to make a profit. Warthunder has a similar market to what you’re proposing but it works for them since players are selling items that they spend tens-hundreds of hours grinding to. On top of that, warthunder’s market has it’s own currency apart from the main one. this wont work.

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No that’s a bad idea for this game it’ll make the grind ridiculously long this game won’t last with that for very long

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For gold? No. Think about it, it’s not ftp players that will benefit, but whales like me who can already buy anything we want. I’d make a huge profit because I have access to everything… So no. Because: what could ftp players could possibly offer that whales do not have?
(Exept gold order weapons. I’d buy all of those)

I would however see a possibility with bronze/silver orders as exange currency.

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Im sure Darkflow will disagree with you.
Also instead of just saying No, you would be more helpfull by elaborating.

what forum needs opinions like “No .I disagree, it will not work” ??
Besides its the reasoning behind opinions that matter. Not the Bias of the opinion.
So lets activate those brain cells, yeah?

absolutely not.

why?

i’m even surprised how you came up with such an idea.

you are basically making 3/4 microtransactions that are already present, pointless.
so just for that alone, those prices for soldiers will be quite high.

second factor, the reason why you can’t do that already, it’s because you can basically buy everything else, but not soldiers. the same thing that you still need in order to not just buy everything and make your game experience shorter, grind veterancy of your soldiers.

that’s part of the bloody game.

and you assume many people willing to buy soldiers, but that’s not the case.
because again, it not like soldier veterancy takes you a long time as you literally earn bronze orders by playing, daily rewards, challenges and bp.

so buy or selling it’s not really that relevant as you can always use those soldiers even if your line ups are full. ( as an example, max our those squads outside your line up. for easier switching without losing time.

the only thing i can see the gaijin market place ( because it’s all about that ) it’s for skins.

there, i can agree that it could be interesting to buy and sell skins.
but even there, people might make you pay more than what it cost.

so, no.

8 Likes

First off, thankyou for putting the effort into a decent reply.

As we see it now, we can buy almost everything including lvls.
If we didn’t had this already and someone would suggest it, I’m guessing the general feedback would be rather negative.
But it is part of the game and it is the economic reality of this not_so_free_to_play games format.
There is an economy around game items already but it’s only between the company darkflow and the player base.
My idea is simply to extend this economy to the whole player community giving a chance to the freetoplay part of the community to actively engage on the dinamics of the game transactions and benefits. And in doing so, increase darkflow income via transaction comission and also increase player base by making free to play less free to lose.

Yes, of course the idea needs slot of shaping but the concept is overall benefitial.

WTF, you still want more complex eco system? How does WT influenced you?
Enlisted eco system is already very complex and filled with P2W smell. Also with even more monetization stuff, you are not playing the game. You are playing for fake economy.
Also, more monetization dosent means easier for F2P or even P2P players. See how expensive or even non sense price for those premium squads? campaign levels?

well, i’m sorry for the first two bursts sentences.

perhaps a bit too much.

although, yeah.

the reason being, this would create a huge gap between players, which it’s somewhat already a thing.

and it would hurt the end game as you can reach it somewhat relatively easier.

just pay. and you get everything.
not a concept that should be considered.

just to take an example, people that grind are the one less rewarded.

why grind for veterans type II / III if you can just buy them all?

that’s whats good in most of free to play, they don’t have it. and works better of.
a few noticable examples could be, Planetside. and many, many others.

in enlisted, the economy is based on silver, bronze, and also gold order troopers.
( where technically you can buy already the soldiers with gold. and there, it’s actually a good trade of, both for the company, and for the players. because you get a soldier that has unlocked all the stars up for a somewhat ok price, but still requires you to play with that soldier for gain veterancy. it’s not just fully upgraded just because you boght it, then, you have to unlock and upgrades through their origin squad. for example if they have secondaries and backpack slots )

so i don’t really see why changing something that works. and would only hurt them game it self.

well, you must be somewhat new, because this game has enough quite of microtransactions.

Level skippers;
premium squads;
callsign,
change appearance,
buy weapons
buy equipment
buy slots
and now, icons.

so, i can confidently say that they have enough of incomes for this game one way or another.
no need for unhealthy ones.

yet i stand against it.

i failed to see how dooming the endgame and the game it self for money whales would be beneficial for anyone.

this game has quite some issue on it’s own, i don’t see why adding.

but perhaps those are just my two cents.

i mean, the world does not turn around me.
so everyone can do and think what they want. but it’s no for me.

4 Likes

I can see how a player market system can add a new level of complexity to a game where all you need to do is spray and pray but you don’t have to sell unwanted soldiers or buy that T3 perfectly rolled assaulter with 5 great perks.

Notice how most players are in a stage of the game that is all about grinding lvls
Eventually a big part of the community will be maxed out on lvl and all there is to do Is trying new squad set ups and perfecting the existing sqads to the smallest detail.
This will be a very nerdy stage of the game, would you agree?
Adding features to the game makes it more complex but also more interesting and engaging.
A player market as I propose, adds options and opportunities to all players. It doesn’t make it compulsory to use but eventually you will have more orders than you need (I already do) so you might see the option to sell soldiers for Egold as a commodity.

You lost man

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No, its not about me loosing cause i can alway play games where everyone Wins. Here in Enlisted, if it goes down this way, those who PAY WIN! and those who Play for free, Lose. Again and again and again… until they realise its time to move on.
AND only the few who pay keep on playing… but theres not enuff players that will take the Free to play rout untill later levels of campign so the Pay to Win will play against Bots. and these Bots are Dumb as fuck so you will win even more and faster…
Ive been playing Moscow at lvl 34 and it feels easy as killing babies with a bayonete. And its boring as fuck mate…
I lost even before this Post. I Lost a chalange on the matches, i lost fun on the matches and pretty much lost interest on the game… And and you probably lost alot of money just to end up playing with and againts Bots…

Look man no-one cares you want something overly complicated and we don’t so what if I spent money did I lose it I think not had a shit ton of fun and thats all that matters

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then I wonder what good would be such an economy that can only work if veteran players do charity to the noob, like 5 weapons for the price of 1 silver order, OP takes the example of eve online but eve has such a complicated system and layered in its economy that other MMOs can keep is beer forever

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I have only payed for one campaign in the obt and thats US on Normandy I am doing the german Berlin entirely free and have had no issues at all started this week and am at level 14 already sounds like you just suck hell my first game I got 130 kills

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That actually might work cuz I have a shit ton of silver just sitting around

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