Ok, I’ve been playing many games featuring planes. From the arcade one, to Ace Combat, to Digital Combat Simulator -F-16, and also Spitfire- even on WWII Battleground Europe.
And honestly? The plane view control and system is garbage.
Not only you can’t actually look behind you fully to check if a bandit is on your 6 unlike the other game (your view is stopped at 3/4th of the “behind” view from other game.
But the cursors supposedly here to “spot” the plane and help find them as a range that is just useless. You CANNOT see a plane until you’re litteraly at hight five distance from one another, meaning the entire Air to Air combat system is basicly a game of “who see who” first… Some would say “Well it was like that IRL…” Yeah, except that:
We’re in a VIDEO GAME. Meant to be fun, and that problem is making planes anything but fun. They are simply glorified air support and not much else.
Gaijin prooved to be able to make a very good air battle system with WT. And I do believe they can do the same here.
Suggestions:
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Have a “lock on” system that allow planes to lock an ennemy plane, with the press of a button, your view will automaticly center on the plane -not unlike what we have in WT-
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Increase a LOT the range for the ennemy arrow to appear on screen. Heck, make it appear constantly! -That’s actually how it’s used for SW BF2 and it work pretty damn well- because that way, the attacker know where the ennemy plane is; and at the same time, the ennemy plane KNOW that an opponent spawned, meaning he can have a chance to re-position himself and get a fighting chance. (remember, it’s a game. With a fair side on both end)
Also forgot to add, with the “free look” button that is necessary to actually look around. You simply can’t keep your eyes on the ennemy, AND control your plane. And that goes against pretty much every rule of standard air combat, including in video games. (Simulator usually offer way to both control the plane and look around freely at the same time. That includes game that are close in concept to Enlisted!)
these planes have the best mouse aim system ever implemented. If you want to use freelook get a track IR or something so you can tilt your head.
Not sur if sarcastic or not. Games that have an arcade system like this should NOT have to rely on IR SYSTEM to be actually playable.
This is NOT Digital Combat Simulator friend.
Id like to see the ability to Free Look while flying. That’s about the only thing id change, other than a few minor balance tweaks.
As far as giving planes the ability to “Lock on” and whatnot. I don’t think you would like it. There is already a blatant icon that appears on enemies and you get a targeting reticule. People can already spawn in and instantly kill whoever is in front of them because of this.
Also, imo, you’re not meant to stay alive in your plane indefinitely. You’re meant to do as long of a run with your aircraft as you can before you’re shot down. It’s not supposed to be like WT, imo.
A lot of times you will see people not even stay in their aircraft, they will do a bombing run on a specific target and then bail out because in a lot of situations they’re needed more on the ground than in the air.
So if anything, they should add the ability to “Evacuate/Winchester” the aircraft, like be able to select the “suicide” option and then a bot takes over and flies it up to a certain altitude to de-spawn the aircraft. Rather than encouraging players to suicide the aircraft.
that is an option, I’m pretty sure it is bonded to the “C” key by default. hold the C key and you can move your head around without moving the entire plane. If it’s not bonded, go to controls->plane and it should be the second option.
You can freelook and fly at the same time… just hold the free look button, look around using mouse and fly the plane with your keyboard, I have been playing WT for 6 years this way and i will do it here too.
Ok thank you. It wasn’t working for me before. It think it was because I had a controller plugged in.
I assumed it was already in the game or would be added, I just couldn’t get it to work when I tried.
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You do realise the icon you speak of only appear when you are in spitting distance of each others right? Engagements start at much more longer range than what the icon start to apear in. Meaning the attacked aircraft usually have no chance of actually defending itself and is mostly just a sitting duck.
As for the free look with C. Keep in mind that whenever you release the C button, the camera try to go to where the plane is currently going, and since your camera got move, the cursor by itself also move, forcing the plane to wobble around.
The plane should go toward where you were looking when you released the C button.
And let’s not forget the fact that somehow when you turn, your character STOP his head movement in a w
(god I hate forums that use shift to send messages)
You do realise the icon you speak of only appear when you are in spitting distance of each others right? Engagements start at much more longer range than what the icon start to apear in. Meaning the attacked aircraft usually have no chance of actually defending itself and is mostly just a sitting duck.
As for the free look with C. Keep in mind that whenever you release the C button, the camera try to go to where the plane is currently going, and since your camera got move, the cursor by itself also move, forcing the plane to wobble around.
The plane should go toward where you were looking when you released the C button.
And let’s not forget the fact that somehow when you turn, your character STOP his head movement in a way that FORCE a tunnel vision. That is NOT ok.
When I move around, I SHOULD be able to look with no real limit to where my cursor can go, the plane will follow just like it currently try to do. Heck, even on free look, the head movement is greatly limited compared to even SIMULATORS! When you try to look what’s behind you, your head suddently stop at around 110° (not the exact number but it give you an idea) while most other games would easyly reach the 150° .
The tunnel vision should be the fault of the player, not be forced upon by the game.
At the current state, it’s impossible to both control efficiently the plane AND keep a situational awareness.
WT managed to do it even for 1st person.
Personally, I don’t even want any auto icons on planes at all. Imo, you should have to spot them like anything else. Not being able to see enemy planes easily while in your own plane is a good thing. It adds depth, like choosing to deliberately not fire your primary weapons so the enemy plane can’t see you easily.
If the game supported way more aircraft, then Id consider icons and all that, but you’re talking mainly 1v1 most of the time. I think having the icons is already is too much for 1v1. It turns into whoever happens to be in front of whoever first will win. All of the actual flying tactics go out the window with any icons. Like, flying low on purpose to remain hidden and whatnot.
Only major change id make is allowing planes to rearm from a large radius around the entire objective area, rather than a specific spot. I think having the rearm area be in a specific spot lends itself to cheesy gameplay, like people spawning in their aircraft and following the enemy back to their rearm spot and shooting them in the back I know, because I rely on this myself.
So again, instead of the rearm spot being like 2500 meters away in a certain spot on the map, make it so you have to travel at least 2500+ meters away from the objective anywhere to rearm.
I think having it like this would make the aircraft fighting feel way more dynamic. Players could rearm and re-approach the objective area from any direction. Players would actually have to hunt each other a little more, wouldn’t be as predictable.