Planes are wrecking this game

Well, here we go again :face_with_symbols_over_mouth:. The situation will become even worse with more players joining (OBT) and getting their cheap thrills by flying around in circles and dropping bombs on your squads and wiping them out. Three wipeouts in succession in one game so far today, same plane. No fun or enjoyment putting up with something you cannot defend against or destroy.

Question: how does the pilot :pig:get out of the air in mid flight and reload more bombs?

Planes had difficulty influencing the matches in any way just a few weeks back. They got a buff when it comes to their armaments and their current unbalance is expected. I am yet to see the devs introduce or make a weapon in game useful without bring a host of other problems.

I am sure it will be addressed in subsequent updates. My only wish is they don’t come through with their usual nation biases.

On a side note, you can indeed destroy planes as an infantryman. Construct an AA with the engineers and shoot. Although the damage model is whacky, it’s still something.

Many thanks and good info. However I find the whole AA process a bit ineffective. In my very next game four squads were almost entirely wiped out by the same plane when attacking the railway gun in the swamps. The player or plane scored 72 kills. The best Allied scored was 30.

Perhaps players have not used planes that much before now and as we get into the game, more are doing so now. I think the obvious imbalance will grow.

I really think the plane thing has much to do with the influence of War Thunder (which I’ve played for 2 years). You can play planes their and tanks too. Can we have Enlisted stick with infantry/tanks alone.

AA is actually deadly enough against planes. It´s not the pilot´s fault that the enemy team is not bothering to use their engineers properly/at all. Last time I used bf 110, I could even afford to fly extra low and extra slow while facing no punishment for that… definitely a fault of the pilot. :clown_face: (also I should note that nobody even tried to shoot at me, no AA, not even a bloody machinegun)
Perhaps destroying aircraft should award some more bonus exp to give players more incentive to bother with doing that (if destroying somehow effective blind pilot to increase winning chance is not giving enough incentive).

I think they need a buff. I fired like 30 rounds on a BF 110 yesterday with atleast half of them giving me a hit marker and it did nothing. After all that you would expect it to have made some sort of difference but nada.
Same while fighting an IL-2 yesterday. Fired my whole machine gun on it but did nothing. Bombers really need a nerf when it comes to their armour. And fighters need a buff of the same.

AA doesn’t solve the BF 110 problem if anything.

We had a battle where we had an AA gun on the ground hitting targets and a P-38 in the air that was also getting kill credits on 110s, but it didn’t matter because the 110s were just suicide-bombing the objective and would crash and wipe out the entire objective with or without interception.

I would prefer to see rockets get removed entirely again and bomb loads get reduced to pre-buff levels so you can’t just carpet-bomb Moscow with 50s either.

Bf 110 is not overpowered at all since it’s always quickly shot down by P38

I wasn´t talking specifically about 110 because its rockets indeed need to be nerfed.
I only used 110 as an example of nobody even bothering to shoot at me the entire game no matter how stupidly I was flying (I was literally flying like a monkey, literally giving enemy team chance to kill me, alas none of the chances I provided were used by enemy team). I´m often only one from the entire team who even bothers to build AA… how is that fault of planes.

As for AA I wouldn´t mind if it receives damage buff, but also it should be taken into consideration that damage models of planes are weird, often I randomly lose full control over the plane with a tip of my wing changing colour to yellow, sometimes I take serious punishment while still being able to somewhat fly.

until you meet pilot who does more than flying in a straight line and low speed. Generally, entire air combat is only about who spots the enemy first. Who spots first usually wins.

“Planes” aren’t the problem - the 110G is the problem!

Not only lack of AA, but also lack of allied opposition - the 2 early allied planes are totally naff at ground support (ok - the P38 is only mostly naff) - I never bother with them now.

The imbalance as exists now, is made even worse due to suicide-bombing and unrealistic bomb loads without planes having to return to base for refueling and reloading. Problem is, how can one tell the difference between a genuine crash and suicide? In case of suicide, the player should not be allowed to respawn again for the entire game. Disincentive yes!

Once a plane drops its bomb load it has to rearm but this will take a period of time. Until the game ends!

Agreed, here especially it’s usually determined by who spawns on the other.

Also regarding P-38 vs Bf 110, the 110 usually pilot snipes as well due to its cannons, while the P-38 doesn’t.

With how the damage model for planes look it would only punish players that didn’t crash on purpose or did it because the damage they taken was to big to fight - I had situation like that where I accidentaly scratched the roof of mansion on that big Normandy map and was still able to fly but not gain enough speed and altitude to continue fighting. Would you punish me for crashing then?

That would encourage even more suicide bombing because it would have no sense to survive if you would be out of fight for the rest of the match anyway.

2 Likes

As you said it is impossible to tell what is suicide and what isn´t. Also, most crashes that occur in Enlisted are because of the fact that pilots are unable to see literally anything on the ground and thus every single bomb dropped is only based on wild guesses where the enemy MIGHT be often resulting in accidental crashes.

Also if you disallow the plane to reload until the end of the match, its entire existence in the game would be pointless, especially with this flawed render system and how matches work. That would also result in planes not being played at all (just like it was before Normandy release) and it also should be reminded, that we are facing all these issues because they weren´t played at all, and feedback regarding them was limited and ignored (thus broken damage models with almost random effect, or absolutely unpolished pilot position in cockpit).
I would be all for being forced to land on nearby airfield and wait like 20 seconds (WT style) to reload, refuel, and takeoff and climb back but ONLY if pilots would actually be able to see what is on the ground before it´s too late and crash is inevitable. Call me devil´s advocate, but situation around planes is not just the case of either “white or black.” There are shades of gray that are completely ignored because of the salt caused by 110s rockets.

All planes are okay except the 110

Most planes are fine, the only problem is the Bf-110 it use “different” kind of rockets, APHE rockets (and big ones) unlike the P-38 with HEAT rockets…

Also you can fight against them very effectively, planes in this game are super hard to fly after getting hit.

Just build a AA gun you get 4×20mms and a small Circle that tell you where to shoot to hit the plane.

Like I said before, 110s suicide bomb the objective so shooting them doesn’t help.

I don’t thing the problem is in the type of explosion

IL-2 also uses big APHE rockets but those rockets perform similarly to P-38’s rocket

Rockets used on Bf110 are said to have 3 times bigger explosion radius than rockets used on IL-2. They were much more powerful, even if both were APHE.
(Source is wikipedia, but if anyone has better sources to compare them then feel free to show them)

sorry my bad then

I just don’t get why IL-2 rockets received much better reputation if they were much weaker
Winner writes history I guess :stuck_out_tongue_winking_eye: