As for planes, it’s horrible to fly if you don’t have the markings of your team, you can’t see anything until you’re practically on the ground.I have the game on high graphics, and it doesn’t load the map until it’s practically 500 m from the ground.
As far as cheaters, I’ve been seeing tanks or immortal troops lately, you shoot them, throw 4 tnt charges at them, and do absolutely nothing to them.
What I suggest is an anti-cheat team and that the entire maps be loaded on the PC, it will take up more space but it can be seen from above on airplanes.
Are the developers doing anything apart from thinking about what to charge?
It’s not cheating, it’s a bug of the game or the server with the damage calculation. This also applies to grenades, artillery, mines, etc…
You too have survived more than once thanks to such game bug.
Although I have a theory, a conspiracy theory, that an RNG mechanism was smuggled into the game.
I would like to note, it feels like what the devs of WoWarships: Legends did.
They added really bad RNG to old players, while new players got good RNG. Making the game seem significantly easier for new incoming players.
Infuriating those of us that have been around a while.
cheats cant to such things… you can aim perfectly and kill 100 players in 2 seconds, you can teleport around the map, you can see players through walls, but you wont be able to be invulnerable.
so most obvious explanations are:
- bug
- skill issue
Actually I would like to point out that there in fact ARE cheats for that, and its good to be on the lookout and report it when it does happen.
It may just seem like a bug, but it isn’t always.
Its very noticeable especially when they do something obvious like walk through a house stabbing everyone and none of your bullets even hurt them.
i havent noticed this in multiplayer games unless you had direct control over dedicated server and had god mode or noclip enabled for certain player. client side cheats use mostly data manipulation by reading game status and then either manipulating your inputs or editing data packet that you are sending to server.
only way i could think of how god mode would work with client side cheats (off top of my head) would be to edit packet data to report different position than yours in tick where bullet should hit you. so that would make it short range teleport and not invulnerability.
problem with invulnerability is that damage/death calculation is made on server. you can manipulate aim, movement and visibility easily with client side cause server is sending you that data and you are sending those data back to server, but not so much with invulnerability. maybe you could do such thing if someone discovered some bug and made exploit, but overall improbable.
skill issue?? I sacrificed 3 soldiers with tnt and a demolition package and the tank did not receive any damage, Then one got off the tank and took no weapon damage.
I have to add that when I shot the soldier who got out of the tank, a shield appeared when I shot him and I couldn’t kill him.
Shield means a spawn-protection. It is not a cheating.
Respawn protection in the middle of a capture point?
you can put tnt charge on part of the tank that does no damage. i dont have any information besides your word that you did everything “right”. if you have concrete evidence then provide video clip. i am not going to search for replays again.
last time i had to check someone for saying that they had “penetrated” tiger dozen of times for no damage with 75mm jumbo and sherman. and it happened that the player didnt penetrate the tiger cause he was shooting at heavily angled tiger and parts that gave him over 170mm effective armor when 75mm can only penetrate 88mm armor.
so you will have to excuse me for not believing everything on forum.
I fly, often, and have for some time now.
Marks Lie, largely because the infantry Move, so while they can be useful, what’s better is…
Simply looking for tracers and dropping on their point of origin, a lot of players build MG’s next to Rallys and you get them often.
Knowing the maps helps a ton, typically players always move into and out of objective along predictable paths and dropping right behind an objective along the enemy ingress routes pays big dividends.
Or simply drop on the Objective, especially if their capturing it.
Tanks are also Easly spotted by their MG and MA fire.
So #&$% the marks use your head.
It’s also a lot less frustrating trying to rely on players for help
We keep defending the game??? I’ve been playing for a long time and each tank that I’ve destroyed only takes one tnt or one plane charge…
i am not defending the game. i just want to see video evidence.
i am not defending the game. i just want to see video evidence.
obviously not long enough. there are lots of tanks/places to plant tnt that cant be destroyed with one tnt.
i think you meant explosion pack, but whatever.
like i said provide video/replay.
Another defending the game… What would be less frustrating would be to see from the fucking sky and not 500 meters from it, that the game is unable to load textures after 500 meters is unfortunate and there is no reason to blame the players .
Do not depend on people say?? in a team game you can’t win alone. In addition, nothing can be seen from the sky, the infantry should help if they want air fire.
I don’t go around recording the game._.
I know how to destroy a tank, I’m not an idiot.
you can run replay of the game and you can record video of the situation.
wait