I dont think so, because i cant replicate the bug (or at least make it happen). I dont get it.
There have been once or twice recently on the “first” dive of the map I felt those nose lift ever so briefly, but then nothing for the rest of the game, regardless of speed or height.
I can do a 500 plus kph dive and still have full control
Reposting vid. Since guns are wing mounted you have to aim slightly left or right and a tad high (if you look closely I am only tracking 1 cannon onto target). Just walk the rounds in with tracers (you can always fire the cannons seperately to see easier)
Best results make your approach from the side (of tank)
Maybe I just never go fast enough on my shallow approach to trigger it (doesnt happen on a steep dive…at least in practice when I was trying to make it happen at 500 plus)
The auto pull up? Isn’t that just at high speeds a combination of control lock up and higher lift generation causing you to nose up and do nothing about it?
Thought those were just Hurricane flight characteristics accurately modeled in.
Is it just me or does the it seem like planes pull up way faster out of a dive on PC? Im on console so cant really compare personally. But every YouTube ive seen with planes pull out of a dive almost instantly while being insanely low to the ground with nose down.
Thanks I’ll have to look into plane controls then. It just seems like i should be able to pull up way quicker then i am and constantly crash into the ground
It sounds like compression kicking in, I would need to know more, I’m a console player and maybe it’s because you are going too fast, have a read of my guide I put together might help:
I mainly have this issue with the normandy p47. Seems like i have plenty of space to pull up and just cant seem to get out of it more times then not. Like I’ll be almost parallel with the ground but still descend till i hit ground