We’ve found an entity “benchmark_artillery_strike” which can provide fixed and cyclical/continuous artillery where it is placed, in mods——without number limit
I’ll make a detailed instruction several days later about this.
You can also try it yourselves!
Hope this useful.
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Yes, it’s there. But after several shots explosion effects won’t be shown anymore.
Fun fact that all hit marks, as I remember, will form a square instead of circle, which basically means that random spread is x=rand(); and y=rand(); instead of x=rand(); and y=r-x*x;
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It’s really a problem. I’m trying to learn it
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While cool find, i don’t see how this could not be annoying in-game
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I use it to achieve some grand scenes and shoot micro movies.
no matter you want to use it or not , by the way I made a little tutorial here
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Yeah, you’re right. Or more like y=rand()%(sqrt(r-x*x)), so y will still be random, but not higher than the border of circle.
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