Place a Lot of Artillery

We’ve found an entity “benchmark_artillery_strike” which can provide fixed and cyclical/continuous artillery where it is placed, in mods——without number limit :laughing:

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I’ll make a detailed instruction several days later about this.
You can also try it yourselves!
Hope this useful. :wink:

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Yes, it’s there. But after several shots explosion effects won’t be shown anymore.

Fun fact that all hit marks, as I remember, will form a square instead of circle, which basically means that random spread is x=rand(); and y=rand(); instead of x=rand(); and y=r-x*x;

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It’s really a problem. I’m trying to learn it

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While cool find, i don’t see how this could not be annoying in-game

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I use it to achieve some grand scenes and shoot micro movies.
no matter you want to use it or not :rofl: , by the way I made a little tutorial here

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probably y=sqrt(r-x^2)

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Yeah, you’re right. Or more like y=rand()%(sqrt(r-x*x)), so y will still be random, but not higher than the border of circle.

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