Ok I am a long term flyer since CBT, I can honestly say I have maxed majority if planes and pilots, or at least I think I have…
My go to for Pilots:
Enemy visibility 50%
Head Swinging Sharp Maneuvers perk
Negative and positive G force
But does it make a difference if it’s a FW or 109 or Spitfire, I16?
What I mean is those perks are standard, but what about peripheral vision? What about flight stamina? What about black out recovery?
I am not clear what these last 3 perks do exactly, so anyone truly know or are these same as WT.
I have assumed these last perks are better for tail gunners and of course visibility over anything else.
Welcome discussions below 
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Peripheral vision is (in theory, I’m a bad pilot) great when you chase someone that is trying to outmaneuver you by turning in many directions. You should be able to keep track of where he is better.
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in theory but some cockpits do not guarantee this because they allow you to see only in front
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Aircraft detection range and vitality are most important.
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I know Enemy detection but not vitality, unless it is better than other 2 top perks I mentioned?

this is pretty much as optimal as it gets (ignore the speed of changing pose)
i guess you could change the speed and vitality perks to medkit speed and vitality if you plan on being a paratrooper. but detection range is absolutely necessary imo
the vitality perk isnt really needed but its nice to have
same goes for the head swing. but if you are flying a FW, this perk is a absolute must have or you will get motionsick
free perks are free so they are a given
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Personally, I would take extra flight stamina over the overload reduction, but that is just me.
Thats fair
In my experience the overload perk is usually enough to eliminate most if not all cases of passing out in most planes, so i just use that one
I have never passed out ever, with it or without it… what is Flight Stamina, does it make you do tighter turns or maneuverability benefit?
I get people might chose certain things, but does anyone really know what they do, benefits wise?
As I say I cannot notice any difference between high G and Blackout, I have as I said never blacked out in a FW, I16 which are high G planes, I don’t think we fight at right altitude to need these, so don’t go fast enough to be fair…
i believe this is how it works, but keep in mind that some of this may be wrong as most of it is just speculation. consider it an educated guess
you have flight stamina. if you go over your pilots g force threshold, he will start to lose said stamina, quickly turning the screen slightly darker and remove alot of the UI. this also causes you to turn MUCH slower while this is in effect. you will be back to normal once your flight stamina regenerates, which makes the regen perk rather helpfull (it only starts regenerating once you are withing the g force treshold again)
but as you said its not always easy to actually do this in game, with most planes this probably wont be a problem at all. you usually need alot of speed combined with a sharp turn, and even then there are some planes (like the FW) which would still handle that pretty well.
i remember a few times i have “blacked out”, most of them were in a bf 109 in 500+ TAS going from a dive into a steep turn. so since it is so hard it rarely ever impacts an airfight, but it can still fuck you up on rare occasions
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Aircraft detection range is really only good when you still don’t know enemy plane’s models and/or you need the reticule to hit your shots, so basically its good for most people. I really don’t use this perk for that reason, I usually am more accurate when I don’t use the reticule and I have no problem identifying planes.
My go-to is to have an increased angle of peripheral and focused vision along with vitality because both are good for when you have a plane shooting at you, which is great since this is your biggest weakness. Maybe I also add reduced head swing and less power control loss, both are things that can happen often when dogfighting.
Endured positive/negative overloads is different from flight stamina, you run out of stamina = it turns dark (pretty obvious). No idea if you can pass out from lack of stamina, if you can, then it must be extremely hard to achieve.
On the other hand, when you go at high overloads your screen starts to go red, this really only happens when you are in a dive from extremely high altitude (sometimes combined with crazy maneuvers). Dont know if you can actually die from it, never have dared to see what happens. So I’d say that overall this perk isn’t that useful unless you really like going crazy with hit and runs.

Peripheral vision is not the best perk, it helps you if you dont know how to use C, the best perk are the 3 more expensive ones, then you can have whatever the thing drops at you
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The perk in my picture is the base perk of attacker pilot 2. although it doesnt help much at all, its atleast somewhat better than attacker pilot 1’s base perk
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Ik Ik still cool to have if it is free
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Thanks for all your responses, I think we have established that we actually don’t know or all use the same, I will stick to my top 3 for all pilots for now.
I think the planes also make a difference, the FWs, biplanes, fw189, Me410, .202, spitfire(?) And Yak, essentially anything with high sensitivity or maneuverability will impact on top three perks.
But now I guess, we will have to wait and see for gunners, what perks they need, we can guess, maybe we get new tail Gunner perks.
This is where I am using Visibility, Peripheral vision, maybe blackout…
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