In general, I just suggest not to reinvent the wheel and add something similar from World of Tanks. If someone does not know, there are certain difficult and not very difficult tasks. They are divided into certain parts, the fulfillment of which leads to a reward (a unique tank, since there is a game about tanks).
This my random concept of one of the German PBT for Enlisted.
(The arrows indicate the relationship. You complete all the related tasks of the first level with the second level, you get access to the task of the second level (after completing which you receive the reward indicated in the picture). After completing all the tasks of the second level, you get access to the task of the third level, after completing which you receive the final main award. You can’t pass task parallel, you have to choose one of them.)
What it will give to enlisted players?
More tasks that can be completed and get interesting rewards. More activities in the game. More goals in the game. More side rewards/side progressions for playing.
Content that can be obtained outside the progression.
The reward may be the content that, according to the developers, is not suitable for the usual progression.(Like paratroopers)
Beginners will see that these squads can be obtained. And not that this game is “P2W” trash.
What it will give to developers?
This will motivate the players to keep playing. That is, it will have a positive effect on online.
There will be fewer complaints that this is a P2W game.
You can monetize the completion of tasks.(Do the same as with the event, player can’t pass task? He pay 500 gold and task is completed.)
In a good way, the tasks should be difficult on the one hand, on the other hand, they are not too demanding on the time of their passing, their ammount and hardness should limited your speed of progress. (hello, the destruction of 500 tanks with mines or how many you have to destroy?)
Oh, yes, it would also be nice if you had to play for example for… USSR to get paratroopers for Germany. And to get paratroopers for the USA, for Japan. For Japan, for the USSR. For the USSR, for the Germans. To somehow fight against the mainers.
Can’t understand the picture
But I think career rewards are a good choice
Players can receive rewards after completing tasks for certain types of troops.
Finally they can get special equipment
You have 3 stages, so to speak.
There is a huge group of tasks with a reward in the form of (in this case) paratroopers for the Germans.
This huge task group is divided into 5 small task groups. Each task gives a small reward (silver, for example). Completing a small group of tasks gives a reward in second stage.(for example, a slot)
Completing all tasks in all 5 groups, respectively, gives you paratroopers squad.
It good for everyone.
This will give everyone the opportunity to get an important unique type of squad. And besides, the presence of these tasks will have a positive effect on the online.
Taking into account the activities that occur almost every month
There seems to be no absolute need
And it may increase the burden on the official (there will always be people asking for constant updates of rewards)
The reason why Paratroopers became a limited-time and paid content is to avoid Operation Garden
Do you want to see 60 soldiers drop from the sky and seal off the defender’s gray zone?
Or occupy the base instantly after landing?
That’s why it’s important to limit how you can get it
Nah, it’s a dumb reason that has nothing to do with reality.
Do you see 10 king tigers in battle, or 10 IS-2s in battle, or 10 ho ri in battle, or 10 Pershing in battle, or 10 thunderbolts in battle? I don’t think so. Personally, I see the king tiger with the same frequency as para.
So it’s already happens, just one can do it, other - no. And it’s unfair. Para now literally P2W.
I guess you play too much War Thunder
There is no limit on the number of paratroopers
I don’t know if you’ve ever seen the Tunisian Spitfire Paratroopers
At the beginning of the game, there are 7 to 10 airplanes in the sky
Even if they don’t use flamethrowers, they can easily defeat every battle.
Precisely because only a few people and paying players hold it, they can only sneak attack defenseless strongholds.
When every player can get these things and launch a total attack
That’s just another long-running Tunisian nightmare