Hello,
I want to suggest something to change the price of some of the perks. Specifically I am referring to the “Keystone” perks, located at the bottom of their trees:
(When maxed out, 16 points for standard perks, 12 total points for the engineer perk)
15% Sprint Speed, 50% Building speed, 35% Vitality, 30% Horizontal Recoil
As you may have already noticed by looking at the picture provided, the engineer perk has 4 levels (0/4)
This is infact, my suggestion for rebalancing the other perks
This rework comes in 2 parts
- Lowering the price of these perks to 12 (previous 16)
- Splitting the bonus of these perks into 3
This means that each of these perks will look like this
Sprint Speed
1/3: 5% Sprint Speed [4 points]
2/3: 10% Sprint Speed [8 points]
3/3: 15% Sprint Speed [12 points]
Vitality
1/3: 12% Vitality [4 points] (11.2 HP)
2/3: 24% Vitality [8 points] (12.4 HP)
3/3: 35% Vitality [12 points] (13.5 HP)
Horizontal Recoil
1/3: 10% Horizontal Recoil [4 points]
2/3: 20% Horizontal Recoil [8 points]
3/3: 30% Horizontal Recoil [12 points]
The purpose of these changes is to do the following:
1 - Allow players to further customise their perk layouts, and create setups that suit their personal playstyle
Some players may only want a small amount of extra hp or sprint speed
2 - Allow players to open up into exploration of more varied perk pages. Currently Vitality costs 16 points, and is essentially mandatory. By allowing players to take different levels of Vitality, as well as lowering the total cost to 12, players can finally take other perks within the vitality tree.
Something else we can see is that players do not often take sprint speed or horizontal recoil. This is because you must invest a whopping 16 points into these perks. This is a heavy commitment and awkwardly restricts your perk building if you want to take those effects.
Lastly, I would like to point out that the sprint speed and horizontal recoil control perks are very similar to other perks located in their respective trees (Run Speed / Vertical Recoil) and it seems a bit odd that you can take different levels of those perks, but not for sprint speed and horizontal recoil.
I’ll also provide some of my reasonings for why I chose certain numbers;
Why 3 levels? This is because the current effects (15% sprint and 30% horizontal) are easily divisible by 3, which leads to no changes in the total power of these perks, vitality splits into 12/24/35 (dropping 1 to keep the breakpoints the same at 13.5hp)
This also led me to the total number of perk points
12 is also easily divisible by 3 and 4 (which we see in the case of the Engineering perk)
Further, the 40% vertical recoil perk costs 12 points in total, so paying 12 points for 30% horizontal seems fair to me
Also, you can pay 6 points for a total of 10% run speed, so 12 points for 15% sprint speed also seems logical and fair to me
Disclaimer: You could probably do something similar with the tanker and pilot keystone perks, but I don’t feel they need changes or to include them here.