In this game, when the damage of all upgraded assault rifles exceeds 200m, the damage value drops to 6.0 or less. Enemy infantry with a health perk of 13.5 will add 13.5 health when they fall into bleeding state, so their total health becomes 27 You can do it, and you have to hit 5 shots to kill it. However, in reality, it is common to think that if an assault rifle hits an enemy infantry with three bullets at a distance of 300 m, it will definitely be a kill. However, in this game, assault rifle bullets do 9.6 damage at 10m and only 6.0 at 200m. Every time you fire an assault rifle in this game, the long-range damage of the assault rifle’s bullets is so weak that it feels like you’re shooting a submachine gun. After completing all upgrades, the Assault Rifle damage level should be increased from 200m to 7.0.
In this game, the Soviet Fedorov automatic rifle with an outdated design has the same vertical recoil as the German FG 42 with a modern design for recoil control, but with lower horizontal recoil. In this game, the damage of the 6.5x50mm rifle bullets used by the Fedorov Auto Rifle is higher at close range than the German MG 34 machine gun that uses the 7.92x57mm Mauser bullets. Even in this game, the rate of fire of the Fedorov automatic rifle was actually only 350-400 RPM, while in this game, the rate of fire was also raised to 600, which is not consistent with the historical evidence, and increased by 1.5 times to a level similar to that of the StG 44. As a result, the stats of the Fedorov Auto Rifle in this game are overall better than the modern AR-15. On the other hand, the performance of the assault rifle MkB 42(H) and the assault rifle ammunition that the German forces received as a counterpart to the Fedorov automatic rifle in the Moscow campaign are not out of the level of a submachine gun, not an assault rifle, compared to reality.
Not higher, 13.2 for maxxed mg if im correct and 12.6 for maxxed Fedorov. Obviously I agree that mgs overall underform and are useless in current stats.
It is useless compared to fedorov, only somewhat adequate at midrange but you’d do better with kiraly generally. So ye, imo must be buffed to 600 rpm at least(which is also accurate according to Wiki), not to mention that sniper mkb has literally 700+ rof. Schizo difference
As stated in the Russian wiki you mentioned, the Fedorov automatic rifle might actually have 600 RPM. But again, I’ll mention it clearly, the FG 42 automatic rifle, which is actually rated for easier recoil control than most modern combat rifles, has a 750 RPM. In this game, the Fedorov automatic rifle, which uses a plain wooden butt, has easier recoil control than the FG 42 automatic rifle, can carry more ammunition, and is more stable at all ranges than the MkB 42(H). became. Based on historical evidence, the MkB 42(H), an assault rifle that was born with the concept of a completely new and successful weapon system, is implemented in this game without going beyond the level of a submachine gun, and the Fedorov automatic rifle takes its place. Even in this game, the Fedorov automatic rifle is described as a better automatic rifle than the FG 42, which was considered the best automatic rifle of the Second World War.
The scope of the sniper MkB 42(H) is narrow and it is literally only for snipers, so the high RPM contradicts the sniper’s fighting style, and sometimes reduces the sniper’s combat power. Therefore, the RPM of the sniper MkB 42(H) and that of the assault trooper MkB 42(H) should be made the same as the historical evidence, and the RPM should be adjusted to about 600.
To me, what you’re saying is that the developers of this game don’t want to earn a lot of euros and dollars from the Moscow campaign and the Stalingrad campaign anymore.
Idk bro. If you read my message, I never mentioned it. I simply said that the MkB did not exist in Moscow. It existed by Stalingrad though.
From what I read, the Fedorov was reissued in 1940, so there you go. It existed.
The most important thing for this game is balance. In the current state where the imbalance is severe, fair matching, rankings, or competitions cannot be made, and the gameplay deteriorates. Failing to resolve imbalances quickly will result in game growth deforming.
And I simply say that the AS-44 never exist in WW2.
Enlisted need Balanced Moscow campaign immediately and unconditionally.