Disclaimer: I do not condone (greyzone) camping, not playing the objective, etc.
However, the feeling of a frontline, good positioning, cutting off enemy lanes, setting up a good rally point are all absolutely valid mechanics of .
Tank destroyers and snipers are also classes of the game which are better used froma distance instead of rushing the objective all the time.
But with (paid) paratroopers mechanic none of this really matters: they’ll drop on yop of your tank destroyer in the back of the map, they’ll kill your snipers and destroy your rally points – all of this without the need to push through the frontline, use smoke grenades, crawl or flank – rather just because the player paid $60.
It’s fun, I get it (haha camper tank get rekt), but probably more suitable for a single player game than an online FPS where (in most games) enemies don’t appear from the sky within 20 seconds in any point of the map.
Everyone can get some paratroopers in the Event, yes, but obviously not everyone will have the chance to do so, they are only for the Pacific (even after the nation merging the Germans are still behind a paywall), or if they are added to progression later it will still take a long time to unlock and have the same gameplay mechanics than those who paid $60.
Also, I just don’t see this passing unnoticed if the game releases on Steam/other platforms with reviews – launching a game as a new player, spawning a tank and having mowahk boys simply spawin in the air on top of you (especially when you can’t do the same) won’t go unnoticed in those reviews.
If anything, this may incentivize even more grey zone tanking.
Maybe some adjustments are needed to paratroopers.