Can you really NOT kill an enemy tropper with a direct Panzerfaust shot? It detonates of people after all for some reason, might as well kill them, because they straight up tanking it right now, my immersion is ruined( Devs should have watched Hellsing Ultimate or something, rather than those historic hoaxes, based on secret documents.
It can, but you need a direct hit on the soldier, same other rocket or AT granade luncher
It didnt the last game I played 10 minutes ago, the guy just shrugged it off like nothing and proceeded to move where he wanted, from my observations it can only kill low health targets.
Actually no, if the character is at full health when they are hit, it does NOT do enough damage to drop them. If they are pre-injured, then yes.
The shrapnel damage model of infantry launched HEAT round might have serious problem, except the developers really found any historical document show these rounds do leave so small shrapnel damage.
I agreed, radius of Panzerfaust is too low. In other games it will 1 hit kill infantry if close. Enlisted, they just become downed instead
Personally, I don’t thing the RADIUS of the Panzerfaust is the issue.
- If it were increased too much, people would just use it like the RMN-50, which is NOT its purpose.
- I think the DAMAGE done is what needs to be increased. A direct hit should kill infantry, not a question. Even putting explosive power and shrapnel aside, the physical force of that projectile hitting a person would kill.
- Allowing them to do damage to targets behind walls that are 88cm or less thick should be allowed. Still in a narrow cone as if it had hit a tank, but should still be lethal to infantry.
There is a huge difference between design of High-Explosive-Fragment round (RMN-50) and High-Explosive-Anti-Tank round (Panzerfaust), like the difference between explosive pack and fragment grenade, HEF are made with pre-shaped shrapnel but HEAT have thin shell and try to fill in more explosives, so anyway realistically HEAT should not make so much radius of damage to infantry like RMN-50, but it should be able to kill infantry in around half radius of explosive pack considering the explosive shockwave.
The issue I have with that is game balance. I personally use Panzerfaust a LOT, and prefer it over the Ofehnror (or however its spelled). The problem that I see arising is that if the explosive radius were even as large as you are suggesting, people would just use it as a directed mortar, rather than its intended purpose.
There is already too much explosive spam as is, this doesn’t need to be added to the list.
Ofenrohr basically = Panzerschreck
its just the early version without the blast shield.
so just call it Panzerschreck if you are more comfortable with that.
That become a difficult question of compromise. I can not disagree with your idea about explosive spam, but as HEAT rifle grenade is already in game and available for more solider to carry, it is also not unreasonable to make them consistent. Maybe a consistency algorithm to calculate damage radius based on explosive mass (could be much smaller than current HEAT rifle grenade for balancing purpose but not almost negligible like current Panzerfaust) should be given to both as well as restriction on carrying or ammo count.
Maybe other explosive spam such as rifle grenade and large grenade paunch could be considered to be further restricted as well.
only in CBT
Balance game by violation of physics could be immerse breaking, so it should be the last choice or only temporally, and whether and how to find a better solution depend on ability of developers. As how this game is advertised, the developers should try to find a way to balance weapon by game mechanics if possible, so the player can have a enjoyable and fun experience, and at the same time have the immersive feeling of weapons working as expected from real-life.
All AT weapons can be used to defeat infantry. But after they officially opened the Battle of Berlin After a few months it was nerfed. Because they use too many AT weapons against infantry instead of tanks.
Yes, but anyone can agree that it should kill on direct hit on trooper, no doubt of that. As a bonus it can deal some aoe damage in small radius, having NO damage is just too unrealistic, we have rifle grenade launcher devastating groups of people, but for some reason a 88mm chunk of explosives cant land a scratch on a person. It wouldnt be as good as RMN-50, but still none of the immersion would be ruined. Also I am not an expert, but could these AT shells even detonate of people in the first place?
They could give a probability of not triggering when hit person, soft soil, or small angle on wall, as a way to limit using against infantry. As I know there was some case that piezoelectric fuse of RPG did not trigger when direct hit on unprotected person.
Im actually quite happy with AT launchers being pure AT weapons. Got enough noobtubes around as is. Not saying thats accurate.
But thats just me
Same with Bazooka and Piat.
Almost impossible to kill infantry.
The new Japanese HO-I tank is my new favourite granade luncher
The bazooka had a round called the M10 which was a white phosphorus round.