Pacific capture points

Why the hell, on some of the pacific maps, are the capture points completely indefendable straw huts?

The maps have trenches, bunkers, all sorts of better capture points, but one map inparticular (i don’t recall its name), why the hell are ALL the cap points just straw buildings that can be destroyed with one grenade? How the hell are we supposed to defend a point, if there is almost no cover, while whole bunker system just behind it… but completely useless because the trenches are so deep you can’t fight from them.

I’d love there to be time between points so you don’t just get steamrolled, what is the point of shovels or engineers when the defending team gets no time to prepare if the enemy team are steamrolling>

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cause those are early war islands… there were not that many proper fortifications… when we get okinawa and iwo jima you will get properly fortified cap points…

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You mean the chief hause? Or the one after her wo is the last point

If you mean chief hause, you need spam granade in here because is a closed space, so more granade you spam more the enemy cant take it

If you mean the last point after here, attacker can build a rally in the trench at 60m from the point and swarm it, keep the trench withaut enemy rallypoint and them have to do almost 200m of walk for reach the cap zone

Bcs pacific theatre was like that. Spread skirmishes with little troops, Rugged jungle terrains, valleys, infantry based warfare etc…
You cannot fill little islands with hundreds of thousands of troops without having logistical nightmare.
Pacific theatre in general was determined by naval and air superiority unlike the northern european plains and north africa.
This is why japanese defeat was sealed at midway.
What were you expecting ? Czhech hedgehogs in boungainville and new guinea and other cod vanguard bull sh**ts ?
Also why would native pacific islanders build europeans style buildings ?
Closest thing to european battlefields you can have in pacific is okinawa and philipinnes. Japanese dug complex tunnels, used caves and nestled mg point on reverse slopes of hills ( saipan, peleliu, okinawa )
You dont like the terrain of pacific front ? Well there is a simple solution: dont play it

Just remove Pacific, replace it with Strategic Bombing against Japan Campaign, but being fair result would be the same.

Nothing on the current maps resembles anything that was on Guadalcanal, there were basically no buildings at all, and the Japanese did have extensive fortification networks surrounding Henderson Field, and of course as everybody knows there are the super ridiculous HESCO barriers.

They’ve simply created an environment that they think looks jungle ask that would be fun to play over that has no bearing in reality

Can’t wait, hope devs get it right :beer:

Solomon islands was British protectorate so I don’t surprise there are Christianity church’s building.
Although, in-game Guadalcanal is extremely scaled down so map is fictional one. I don’t know about size of Gavutu, but it’s also fictional one: there weren’t Japanese airfield.

The Japanese Navy had constructed a naval and seaplane base at Gavutu. US landings were fiercely resisted by Japanese Navy troops who were heavily outnumbered and outgunned, fought and died almost to the last man. The Airfield was located across the Channel on Guadalcanal Island at Lunga Pt and the landings were essentially unopposed. Americans renamed it Henderson Field. Enlisted is a game rather than a history lesson.

Gavutu Harbour
image

Yes, its seaplane base, not airfield. Its large difference.
BTW I know its game, I just said its fictional map, but I don’t says it should be “fixed”.

Interesting read

“US carrier aircraft claimed seven large flying boats at Gavutu while Warships bombarded the island, damaging seaplane ramp and installations. Boats landed U.S. Marines Corps 1st Paratrooper Battalion. Defending, the Japanese were entrenched in “Caves and Bunkers” and fought fanatically until eliminated”.

could they have done better job with making pacific maps? yes.
but if you check photos of gavutu and guadalcanal, you will see that they got most things right (except time traveling hesco barriers) and it is good enough for the game. there are trenches and fortifications on this map, just that they are useless in fast paced game. also bunkers are useless cause of the way aiming works in this game so you cant actually aim properly from them and sniper easily takes you out.