Overhauling Assault Rifles: Better Balance & More Meta Options at BR 5

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I think most experienced players unanimously agree: the Fedorov Avtomat is the best Assault Rifle in the game by a large margin. With an upgraded damage of 13.9, controllable recoil and dispersion and a respectable 25 round magazine, it’s arguably comparable in power to the Select-Fires that occupy the pinnacle options for Riflemen of all nations. In comparison to each-other, these rifles have never been as well balanced as they are now (they can all one-shot the enemies they face, have ~20 round magazine capacity, and can be controlled at full-auto with practice). However, this means that Assault Rifles and SMGs at the same BR are heavily outclassed, leaving little choice for meta play outside Rifleman squad spam.

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The goal for this post is to buff the other BR 5 Assault Rifles to parity with the Fedorov Avtomat using historical reference and balancing logic.

Let’s start with the best argument I can think of from a ballistics perspective: The Fedorov Avtomat, StG 44 and AS-44 have comparable bullet mass and muzzle velocity, despite the 6.5x50mm Arisaka cartridge being considered as a “full-power” cartridge, while the 7.92x33mm Kurz and 7.62x41mm M43 are “intermediate-power” cartridges. Here’s a breakdown of all of the intermediate cartridges in the game, compared to the Fedorov Avtomat and Type Hei Automatic (the gun that caused the Fedorov’s damage to be buffed):

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Fedorov Avtomat:
6.5x50mm Arisaka - 9g Bullet Mass, 660m/s Muzzle Velocity

Type Hei Automatic:
6.5x50mm Arisaka - 9g Bullet Mass, 725-744m/s Muzzle Velocity

AS-44:
7.62x41mm M43 - 7.9g Bullet Mass, 710m/s Muzzle Velocity

StG 44:
7.92x33mm Kurz - 8g Bullet Mass, 705m/s Muzzle Velocity

MkB 35/III:
7.75x40.5 GECO - 9.5g Bullet Mass, 705m/s Muzzle Velocity

MkB 42(M):
7x39.1mm DWM - 6.5g Bullet Mass, 960m/s Muzzle Velocity

Hyde 1944:
.30 Carbine - 7g Bullet Mass, 610m/s Muzzle Velocity

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With exception to the MkB 42(M), all of these bullets perform similarly within close range (velocities will differ at longer ranges depending on ballistic factors). With this in mind, I would argue all of these weapons should deal more damage, using the Fedorov as the baseline. Here’s my general proposals for damage, but they could easily change:

M2 Carbine/Hyde 1944:
13.6 Upgraded Damage
MkB 42(W), MkB 42(H), MP.43/1, StG 44, StG 45(M), Horn StG etc:
13.9 Upgraded Damage
AS-44 Models 4 and 5, AT-44:
13.9 Upgraded Damage
MkB 35/III:
14.0 Upgraded Damage
MkB 42(M):
14.5 Upgraded Damage

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I would even consider changing the MkB 42(M) to a BR 5 Select-Fire if this was implemented. All in all, these weapons are all capable of one-shotting enemies with vitality OR body armor (not both) at close range, meaning they can compete with Select-Fires at this distance. However, as they currently stand, they would have less cyclic rate (or for the Hyde 1944, near-immediate 2-taps at range, likely SMG levels of damage beyond 100m) as a downside to their competitors, not to mention a limit of only 4 Assaulters in an Assaulter squad.

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Finally, I would like to see these weapons have their rates of fire adjusted, to fit their historical levels. If they aren’t listed here, it means they are currently correct and need no adjustment:

MkB 42(H), MP.43/1, StG 44: 500-650RPM → 540 RPM (just folder them all tbh)
MkB 42(W): 500RPM → 600 RPM (Possibly add it to the Germany tech tree as a counterpart to the Fedorov)
AS-44 Models 4 and 5: 660 RPM → 520 RPM

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Sources:
German Bundesarchiv
Sturmgewehr! From Firepower to Striking Power
АК-47. История создания и принятия на вооружение Советской армии
Fedorov M1928 Handbook
“Type Hei Automatic” weapon trial:
https://www.jacar.archives.go.jp/aj/meta/listPhoto?LANG=eng&BID=F2006090102524950468&ID=M2006090102525450541&REFCODE=C01007114600

A huge thanks to “DELAVR” for sharing some of his sources with me.

13 Likes

Yup, going to be the guy that responds to his own post.

This could open the door for more intermediate cartridge “carbines” such as the M1 Carbine and VG 1-5 to exist at higher BRs, leading to more variety at BR 3 and 4 for Riflemen as well. Is that something you guys would also be interested in?

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I have to think but my initial thought is , that instead of over buffing ARs( which I do believe this here does
) Just move Federov to SF rifle category , yeah 25 round might be a little unbalanced but I will think they can balance it by giving it more dispersion. These are just my initial thoughts .(And beside the point but I do believe ARs need a little buff to compete with SF rifles and make them more viable but making them almost same as SF rifles , that I don’t like and )

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This post is incomplete without mentioning that all of those above, select fire rifles with 20 round magazines and THA, all jets and last Tanks in every tech tree ( KT2H, all Pershing’s, Ho Ri production and prototype, Is2s ) ( the vehicles listed also should get their own squads due to to many vehicles in last tank/plane squads ) should be moved to br6 to lessen the power creep and make more brs playable.

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The Federov is not an Assault rifle! I’ll keep campaigning for it to be corrected!

Of coarse we can just move auto rifles to assault. That’s another solution

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In fact, this is a very far-fetched logic, especially if you know the mass of the .45 ACP bullet, the mass of the Kiraly 39.M bullet is also significant. Moreover, machine guns and submachine guns for 5 BR will lose any meaning in principle. In principle, assault rifles and machine guns are more or less in balance with each other and the main problem is in fully automatic rifles.

Instead of worsening rifles at least to the level of the old AVT with a 15-round magazine, they began to introduce more powerful rifles and improve the old ones. For this reason, although the Fedorov assault rifle is the most powerful for its class of weapons, the Type Hei automatic is head and shoulders above it. At the moment, I see a strong increase in recoil to the level of machine guns and above as the most logical.

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Ideally, SMGs and MGs would also receive a buff, I just haven’t formulated exactly how yet. Probably some damage buffs (especially the Kiraly, since 9mm Mauser is very powerful for an SMG round) and ease-of-use improvements?

The challenge especially for SMGs is how to not make them even stronger at BR 2 and 3 where they are already the meta.

3 Likes

Based on statistics we have, it is generally accepted that the bigger the bullet, the deadlier it is.


the more red and less yellow a bullet has, the deadlier it is.

7.92x33 kurz hitting almost as hard as 7.92x57 Mauser is actually realistic, while its current damage is heavily nerfed to be more comparable to SMGs.
In fact realistically the 8mm Kurz should hit harder than the Fedorov Avtomat or Type Hei Auto since those fire much smaller 6.5mm and the excess muzzle velocity it has does not matter much (just compare 9mm vs 45.acp on the graph).
Muzzle velocity is important for long range shooting (keeps trajectory straight) not for killing.

But Im not sure if this is the right step to balance the game.
In terms of BR5, this would be a fair change, but these OP ARs would make BR4 (even more) unplayable.

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I like this breakdown, thanks for you contribution!

I believe the ultimately, the BR 4 issue stems more to itself than outside factors. As I mentioned in my comment under the OP, this change to intermediate round damage could pave the way for more intermediate carbines in BR 3 and 4, and there are also plenty of 20+ capacity semi-automatics that could be implemented for each nation with improved characteristics over the current BR 4 semi-automatics.

To me, the Ideal BR 4 firearms contain the following minimum characteristics:

  • 20+ round capacity extended magazine semi-automatic rifles with 400 maximum RPM and good recoil/dispersion (10 round detachable magazine semi-autos become BR 3 standard)
  • 40+ round SMGs with ~800 RPM
  • 20-30 round ARs with ~450 RPM (StG 45M equivalents)
  • 50+ round MGs with ~900 RPM
  • 65+ round MGs with ~700 RPM
  • 100 round MGs with ~500 RPM

This would bridge the gap between the existing BR 3 and BR 5 more effectively. This topic would deserve a lot more effort in it’s own post.

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Most ambitious plans.
I still think the best solution is making BR5 match only against BR5.
Alternatively SF rifles could be nerfed to MG damage in full auto bur keep 15.3 damage in semi-auto.

3 Likes

I’d rather see MGs get buffed to SF damage, but I get that not everyone is going to agree to that.

I’d really like to see these changes, it sucks to see iconic rifles like the G43 in particular as well as the SVT-40 be stuck in BR4 hell. I look forward to if (when, hopefully!) you make a post about it, as while I think the BR changes put the game in a much better place this is one of the remaining BR issues that needs to be refined.

I’m not really sure giving the assault rifles one shot damage would exactly be very good for game balance. At least on paper the Fedorov is meant to be balanced by having much higher recoil than other assault rifles.

A slight tangent: no offense intended but I don’t understand, how on earth is the MkB 42(M) the ballistic outlier and not the Hyde 1944.