I personally feel the newest update does it a lot better. I don’t have to wait 3 games to get any rewards because I got a four game mission and ones like mortar kills that I can’t even accomplish yet. It also feels like I’m rewarded better for playing better, which is always nice.
I would have to agree with you there. Having the ability to get pretty much a card per game is nice. The old system was going to take way to long to take advantage of the card system unless you had the premium pass. The fact that they are thinking a little more about the casual player means a lot and will do good things for this game.
Actually, the new system heavily favors the users of premium too (the premium subscription, not the premium pass). It’s based on the campaign XP and premium users can get 2 times more of it, and thus, more cards.
Not that I’m complaining, though. First of all, I’m a prem user myself, and secondly, with the new system I can get up to 6-8 cards per match, and this is awesome. The new system encourages you to aim for the top scores in the scoreboard and doesn’t require you to do bullshit time-wasting like building 25 useless fortifications or getting 20 pistol kills.
I agree that at the first look it seems to favour premium account. However, if you look closer at it, the only difference is that a premium user, we “only” need half of the battles for the same amount of orders and while most of us basically already have most of what we want in a campaign, it now is mostly a farm orders to upgrade weapons / soldiers.
In my opinion though, this now gives the F2P players a good way to “catch up” to the premium users / whales, as the F2P Base now get way more orders then over the missions and thus can catch up with equip / weapons / soldiers way faster.
All in all this system is way better then with the tasks and i definetly ain´t complaining as well
You are wrong, the average player is doing 1k - 1.5k XP per battle (you have not to count the x1.5 for win, because only one team win, the other lose)
So this not premium player is getting 1 card each 2 or 3 battles now in average, the premium,doing the same, get the double.
Before, with the tasks an average not premium player was getting 2 cards each 2 or 3 battles,and the premium the same.
So now we just get the half the cards of a premium player,we are not cathing up anything.
You are forgetting that some tasks took way longer then 1 or 2 battles and you could only reset these tasks every once in a while, wich reduces your average battles for orders.
However, your statement is exactly what i said: Premium players only need half the battles for the same amount of orders, thats the benefit of paying 10 bucks a month.
Now, when you avarage 1-1.5k exp per battle, to say the least, those would be extremely bad battles where you are bottom of the line and those can´t be considered “average” except you´re AFK for like 90% of the time, at least in my humble opinion, or you are playing lone fighter maybe? As i don´t play that mode, i cant say anything about the exp gain there . Not taking Premium account into consideration i average about 4-6k (12k+ with premium) per battle, wich should be at least 1 order, mostly even 2+ per battle and thats way more then you could get with the task system.
The bronze orders now stockpile quite fast in comparison to before.
And yes, you are catching up, as as i stated above: Most people that have the premium battlepass and premium account have what they want for troops / equip while the F2P mostly doesn´t yet and with obtaining more orders, they can catch up as they can get more random orders in, while for people like me, it´s simply just a "hope for that (Soldier) 2 to get to rank 5 Soldiers throughout and thats it
Thats not the average player. Thats probably more like a below average player if not trash tier player. Just because some players are trash at a game doesn’t mean the average player or good player is hurt by this change. Because they are in fact massively helped. Also, the “average task” that wasn’t the main battle task weren’t typically completed every match unless you barely played the game and thus got all the easy tasks.
If you were to actually look closer at it, premium players now get twice as much of not only campaign progress but twice the bronze cards as well. More bronze orders means you can field better equipped squads and higher level soldiers which leads to more wins. That goes on top of the ridiculous amount of free squad slots in battle which force free players to use suboptimal squad setups as they need to level up new squads (at half the speed, I might add). This change makes the game even more pay to win than before.
I understand logic isn’t your strong suit with your idea of free players catching up faster when premium players now get double everything, it provides a way bigger advantage than when the bronze earning potential was more similar with tasks (you had roughly as many chances to roll something useful). With main task, getting an order each game to improve your lot at least a bit was pretty much guaranteed. Yes, once you get a few well equipped squads you will benefit from this system but most new players likely won’t last until then, facing fully maxed out premium players.
Speaking of fully maxed out players, there won’t be a point to further grind when all your soldiers and weapons are maxed due to getting 10 orders each game, other than to max them out in other campaigns giving you a serious advantage there as well. If this system stays, they should split the orders so they can only be used in the current campaign and make earning orders based on raw score with only win multiplier to try and make it at least somewhat fair.
Finally, the average player does get 1-1.5k per game because the average player is f2p and hasn’t reached 1/10 as far as you have with premium, maybe look below top 3 of the leaderboard once after a game. And if the average player feels the grind is not worth it while getting 1 bronze order every 2rd/3rd battle, they will eventually leave, leaving your maxed out squad fighting bots in empty servers.
Just had a streak of lone fighter battles where I scored within top 10 (out of 25? I think? or is it 20? people keep quitting these battles so I don’t know the normal number of players anymore) every time and got no more than 1.5K from each battle. Even got below 0.5K once despite winning and still being in top 10.
That was me trying to be careful. It’s possible to get more, I had battles that earned me upwards of 4.5K. Except that it requires playing more risky, and if you die 15 times you’re locked out of respawning. At which point if you quit the battle it’s considered a desertion. I hope I don’t have to tell anyone how easy it is to get 15 deaths while playing actively under the normal ruleset (no bot squads).
I agree, average is between 1k to 2k. Above are skilled guys.
You’d have to literally be not doing anything for long stretches of time to only earn 1k XP per match. Unless you’re playing Lone Fighter, in which case, well yeah that mode sucks for XP.
Then, tbh, i´d highly recommend to go and test out the squad mode. Seeing how the exp gain in lone fighters looks kinda meh.
Logic is actually a strong point of mine. However, try not going on a personal level, since the opinion of a lot of players is, wherever you look “he pays and gets something i don´t! REEEE P2W”
From a logical standpoint at the current state of game:
-Premium acc players need half the time for bronze orders = correct, but also depends on the player and especially, the game mode you play in. Don´t forget that a lot of battle tasks had you do stuff for 1 Order that took more then one battle. In Contrary being able to get 1+ ensured every game…hmm…guess whats better.
-bigger advantage by doubling anything = wrong, the only real “advantage” prem acc brings is that you don´t have to spend as much real life time grinding a game come again where exactly this is an “advantage” ingame as those players tend to not play 24/7 but occasionally.
-better soldiers and equipment = giggle you really think that premium or rather, paying players aint having their squads already as good as they want it as soon as they unlock their stuff? Basically its only leveling up those bronze roll soldiers to Rank 5 thats left, so no “advantage” there either. That is of course, if you count “spending less time in game” as an advantage, wich I, as a working person don´t. Only thing i would let slip in that occasion is that i for example could use my silver orders mostly for upgrading tanks. Wich indeed is an advantage. And lets totally be honest, what´s it worth, if i have a full MG 42 squad, when i can get sniped from a dude with a standard issue BA WW1 rifle for example? It helps, sure, but it isn´t something that can´t be easily overcome in this game.
And btw, your “10 orders per game” is quite…rare to say the least. 4, ok, thats what i avarage (again, i keep away from lone fighter)
-getting an order each game = well…what can i say? If people want to play a game mode, wich this game is not actually made for, as in lone fighter, then this only has to do with the choice of the player. Nothing more, nothing less as even yanking off and playing with 1 hand in squad mode you would make more exp.
Finally: the average player seems to get 1-1.5k exp in lone fighter mode. Math is simple, i see what i get on average in my squad mode and i am far away from being a “good” player. Without battle hero awards its 6k min for a normal duration conquest. So, half of that should be 3k, right? i mean, prem just doubles it as we already discovered. So that would mean, for an average player that´d be still one order per battle minimum
One final word: No matter how we argue and discuss such things, there will never be an agreement between paying users and F2P users.
I like this new system. Personally I am obtaining more orders than before.
Do not get me wrong, I am getting old for thus my reaction time is slower, my aim is rusty but still I can manage to get top 30% each battle.
I played yesterday, I played today, total of 19 battles. with the min. exp gained being 3274 and max 12801.
I am a F2p player enjoying squad gamemode. I can obtain 1 - 4 orders per match easily…
It is just that people in this game are horrible in most cases…
I gained around 42 orders since yesterday and I have nothing to spend them on atm… so I have a feeling orders are nearly ‘free’ now and you can gen them easily which is good
It would seem your strong point needs a bit of work.
Main battle tasks gave you a pretty much a guaranteed order, the only main task that could be unachievable in one game was capturing a point and that applied to both free and premium players. The only difference was that players who got farther would have more missions they don’t have to reset (e.g. mortar) and more skilled players could complete the secondary missions in less games, still rewarding them more. As was already said, average players and newer players with mostly bolt actions don’t reliably get 3k xp each game without premium (look at the middle of the scoreboard after a game) so their earnings are down. People who prefer lone fighter mode (which is a full-fledged feature of the game that gets regular balancing updates so saying the game is not made for it is moot) are indeed in an even worse situation as the xp gain isn’t balanced there.
Having 2x faster grind is in fact a noticeable advantage as you unlock stronger equipment at later campaign levels, more similar amount of bronze orders kept that somewhat in check. I mostly like the overall balance of guns so far but it’s more noticeable for tanks and planes. Players who use a plane, higher level tank or mortar regularly get most kills and assists while free players can’t even effectively counter both of the vehicle classes due to limited squad slots. This means their xp gain snowballs at the expense of newer players which had less of an impact by only affecting one avenue of progression. in the old system.
The main issue is that premium now gives double the gains in every aspect of the game, making the game effectively pay to win: it doubles weapon drops, soldier drops, all types of xp, vehicle slots, training speed and gives an extra infantry squad so you don’t have to use your untrained mortar squad in monastery while having a plane in your vehicle slot. All this seems like a pretty big advantage to me and wouldn’t encourage free players to stay long term. As I said, they should at least remove premium bonus from bronze order calculation but overall I liked the old system more even if I get more orders now.
And here the opinions split again.
Yes, main battle tasks i.e. “Capture 1 point” “play 1 battle” where easily done, totally agree However, you really want to tell me that “be in top 20% of players 0/5” was a easily done task, even more so for not so good players? The difference there was simply that prem players could rack up way more orders then a F2P player could dream of and tbh as i could finish more tasks. “get xx mortar kills” was easily done in a battle (granted, you have to have the campaign level first, wich was a bad implementation of the tasks imo) but it didn´t take your campaign level into consideration.
Even looking at the scorebord, as long as it is not your 1/10 random “we hold all 3 control points from start to finish” the numbers are quite okish even more so in invasion mode (however, if a player only sits at spawn with its sniper wondering where all those enemys went, ending up with a massiv 5 kill and 200 points, thats not the systems fault.
However, those bottom lines that are in every battle are not your “average” player. Maybe they are new, don´t know maps / mechanics and what not and therefore perform badly or they just are worse then i am.
If people prefer lone fighter, thats fine with me, but matter of fact, this game is promoting the squad mode and it is the main part of the game. Sure, lone fighter gets updates and what not as they have to balance things there as well, but is it the main focus? No.
Again, the 2x faster grind is basically worthless in this game and no advantage other then less time spent in the game as a 0 star springfield can obliterate my Rank 5 4 star G43 squad in a matter of seconds. Is this due to me being bad or the enemy being good? partially, but its mostly got to do with damage system, wich i find is a good part and balances the different equipment. You can even kill the lvl 25 LMGs in CQB with a BA rifle. Now, if we were talking pure 1v1 i´d totally agree with you, as in my eyes that would be unfair towards the f2p player. Yet, as it is, the f2p and premium players balance things out and i stay with my statement, that the reward system via exp is the better way to go, especially for the f2p side.
Assists in tanks mainly are quite…special, as funny enough, the assist counts for every member in the tank. From my experience i can guarantee you: As a mortar or bomber you often are reliant (right word?) on teammembers marking enemy positions and movements. Especially as a mortarmen. The Ju and A-20 with its bombs are quite powerfull, agreed, partially even too powerfull but the ME and the P-38 aren´t to be underestimated and even they can rack up tons of kills and with limiting the possible spawns of planes and tanks it´s down to the “priority system” who can spawn in it, so the advantage is also not really there, especially not constantly.
The main issue with the slots for me always is and always will be that you are forced to have 2 vehicle squads with you. This leads to your mentioned problems, as some people (count me in there) dont really wanna fly with planes or drive a tank, yet are forced to have them with them.
I already said this in another forum post: The main thing that the additional squad slots give you is more freedom of choice. You can have more squads with you, but from my experience, i basically always use the same 3 squads: 2 leveling (atm mortar and sniper 2) and 1 either LMG or Trooper (depends on map). You also have to consider the sheer costs of having all those spicy, yet often useless slots. Think it was around 50 quid to get those 10 slots just for 70% for them to sit and rot xD
Faster training speed in the academy i personally dont care about, goes while doing battles.
Personally i said from the start that enlisted should get rid of the “you have to have 2 vehicle squads with you”, as i´ve seen that as a bad design aspect especially considering people that dont want to spent 10$+ for a squad slot per campaign. Getting rid of it alone would solve a lot of problems.
Edit: On a sidenote, i consider myself to be an average and inconsistent player. Battle can go anywhere from 20 kills and 500+ points to 100+ kills and 4k+ points. Thats also why i say that the average player should be around the 3k exp mark. That there are better and worse players around there…no question about it
I really hope not.
Heres a screenshot of a battle I did to test out the “average player”. I played the entire match without shooting and having my bots run forward to attack the objective. After they died I would go run at the objective and try to get knife kills. I never marked, put down spawn points, threw grenades, or any other actions a bot would not do.
As you can see, I ended up getting third place. That’s how bad the “average player” is. Even bots are better. Even still, I got 4.7k XP in a 21 minute match playing with only bots. Astronomically more than the 1-1.5k you morons are claiming.
›average is 1-1.5k
That’s only for absolutely do nothing bad players holy shit
If you’re doing 1k to 1.5k per battle you are genuinely playing worse than bot programs.
At that point you should re-consider why you are even alive when a bot program does more than you.