I mostly engineer, tank, and cap points in this game. When I’m in the mood, I sometimes snipe. There’s nothing more annoying than getting killed by the gray zone when a sector shuts down and you don’t have time to get out—especially when it takes a great deal of time to develop a proper sniping position. Then, you have to start all over again.
Personally, I think they should open up the entire map and almost completely get rid of the gray zone. Then all classes in the game could implement proper strategy & tactics. The best solution would be to minimize the gray zone to a much smaller area to allow players to spawn in safely, and to also make them invisible to the enemy when they spawn in. This would help to prevent spawn camping—but also open up the maps for betting game play.
I also believe they should increase the number of players on each team to 15 or 20. Only 10 players per side just isn’t enough, especially when some of them are bot teams.
Furthermore, there should be a perk for snipers to preserve their position: No kill cam! Or, a kill cam that will give the general direction of the sniper’s position and not outline his body and exact position. It can take a long time to develop a good sniping position just to have it ruined by the first person you kill. It’s unreasonable for snipers to have to constantly move their position after each kill to preserve a hidden position. Before kill cams were a thing, locating and hunting down a sniper was a skill that you needed to develop—not to mention the satisfaction (and fun) it was to hunt them down. Then kill cams came along and made everybody lazy and stupid—and completely ruined the sniper class. Just my opinion.
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A grey zone removal argument in favor of shamelessly sniping passively instead of playing the objective?
How about you take a hint and become more useful to your team?
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Personally, there should be no grey zones, and if they insist on grey zones, then it should not be a moving grey zone, it should be the same from the moment you start the game till the game ends. I have died spawning in a grey zone where I am sure the grey zone moved at the same time I was spawning, and I died because I couldn’t get out of the grey zone fast enough.
Snipers, I’m fine with them. They’re annoying, but effective at times, and on a certain maps they can be the difference between winning and losing. Lord knows I have lost a lot of games because I couldn’t get to a cap point because of snipers defending the cap point. I have more issues with grey zone tanks blasting cap points then I do with snipers.
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Yep, happens to me all the time—especially when I’m trying to land behind the enemy with paratroopers.
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As I said previously, “I mostly engineer, tank, and cap points in this game. When I’m in the mood, I sometimes snipe.” I agree with you regarding sniping: As there is a limit on tanks (two per team), there should also be a limit on snipers—perhaps one or two per team. You don’t really need more than that. People need to learn to cap points in order to win.
However, a well-placed sniper can be a huge advantage for a team to keep enemy players out of the cap zone—especially if his position was protected by a “no kill cam” perk (that was my point). I wasn’t advocating for a large team of snipers. I was simply describing how sniping has been destroyed by kill cams—which I believe need to be removed from video games (or for limited use). We don’t need them—it’s just a lazy, hand-holding perk for people who whine about dying in FPS shooter games. Everybody wants everything instantly these days. It used to be much more fun to track and kill snipers when there were no kill cams.
Snipers cannot inflict as many casualties an MG nest, an AT gun, tank or any rifle-caliber automatics in a target-rich game that gives everyone an average of 6 extra lives to play with.
If the goal is to keep enemies off the cap, going behind the cap and intercepting enemy reinforcements would be more expedient and allow less stragglers to go through.
Lives are worth peanuts in Enlisted, and snipers only show their value in a game that treat individual soldier lives with some weight. The same issue exists for medics in their current state.
As I’ve stated in a another post, “There is no perfect solution: You must select the best option for the given battlefield conditions.” So snipers are an option, given the right battlefield conditions.
The options that you’ve suggested can be effective as well; however, what if a hidden sniper keeps taking out an enemy machine gunner due to the sniper’s better position? The machine gunner is a weaker opponent given this situation.
Sure. You just need to willingly kneecap your roster by fielding a sniper somewhere in there, instead of a more useful class.
Any class can deal with a machinegunner when the attention isn’t directly on you, and even if it’s on you, anyone can simply return fire.
I hate to be the bearer of bad news, but you’ve got “tunnel vision.”
Very true people will complain amd call campers but a snipers role is to keep a distance and pick off enemies
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