Let players call in bombing missions. These could work like arty strikes, but let ground attack planes that are flown by players see these and give bonus exp for executed bombing runs, both for the one who called in the strike and the pilot who executed it (if targets are struck). It could work like an exp multiplier: the more targets get hit and die, the more exp the player gets who called and the pilot who did the run. It would incentivise team play make planes more relevant again, and also mitigate the spotting issue (low render distance of ground targets). It could be an ability limited squads with a radioman in the squad.
Paratroopers: we already have parachutes in the game. this would not be available on every map. there are options how this could be done: 1) it could be a squad on itās own thatās dropped from a plane. before spawning, you set the course or the plane or guide it and then hit release, like with bombs and switch to the squad. the plane flies off on itās own. 2) an alternative would be a plane thatās a mobile spawn point.
ISSUES:
give us a bomb sight for actual bombers like the Junkers like in WT. Hitting stuff has become very hard in Enlisted with he small explosion radius and it sidelines bombers or forces them to dive bomb, which is kind of crap. Besides, bigger bombs damage your plane if they explode near your plane after diving. Rockets are the current meta, really because bombs are just useless now. While a pack of dynamite that maybe weighs 1kg and can kill a tank if dropped next to it is one thing, a 50kg or 250kg bomb should be able to kill a tank when landing within 5 to 25 meters of it. Right now, bombs need direct hits. Especially the 50kg bombs. At least give us a way to make bombing more accurate with certain planes.
Add warnings when you use flaps at high speed. Right now, they just rip without warning. WT does a better job at educating a player when the gear or flaps are about to rip off due to high speed.
Suicide bombers are an issue. Mitigate this by giving us one plane of each per game so players need to make it count and are encouraged to actually fly this thing. If players are using it like guided ammunition, itās because the game is encouraging it.
Nobody plays fighter because itās a low exp talk. Give us more exp for shooting down planes to make it worth a fighters time to stay up defend air superiority.
Implement airstrips pls. Air rearming is dumb and OP. War thunder balances planes perfectly please stop trying to reinvent the wheel.
Give us a way to see where our bombs are landing. You canāt improve when you donāt know if you hit short or long. All you encourage with this are lawn dart suicide bombers because players canāt predict how bomb physics work because itās stupid hard.
Improve or let us set the the render distance. Spotting tanks and espechially infantry is ridiculously hard from altitude. I find myself guessing a lot. I think this is done for performance reasons, but there really isnāt a good reason why this canāt be in the options. Setting the render distance high should allow players to spot a tank from high up. The above mentioned bombing missions can help here, but there is no excuse for me not being able to see infantry past 150m above ground
Implement the AI gunners on planes like in WT. Some planes have rear guns and we need these in Enlisted too
Make bombs stronger again and give ground forces access to SPAA. Combined arms isnāt a thing right now and that needs to change. SPAA is the hard counter to Aircraft and it would enrich the game massively.
Damage models are horrible, but we talked about that a lot. Attackers and 50cals should should be able to SHRED planes they hit, like in WT. You should not be able to stay up after being looked at by a 20cm.
since when were planes not relevant? for this idea iām not sure if relying on players is a great idea since many are clueless, to put it lightly. paratroopers is good though
not really, bombs are still insanely powerful, they just take some actual aiming and experience now. theyāre in a good place
no they arenāt. you just need more experience. itās not the bomb that is inaccurate.
this would just make people suicide even more, who wants to fly even further back to rearm. literally would be quicker to squad cycle
stationary AAA is already fine (or it would be if planes didnāt tank the damage randomly like they do with fighters). other planes and AAA should already be a hard counter to planes, but like you said thereās not enough xp in shooting down enemy planes (esp when the game often rewards plane kills to some bot with default BA while the plane is crashing instead of whoever shot it down). damage model could be a server issue but we have no way of knowing for sure.
I disagree on bombs being in a good place. Bombs should have a realistic damage profile, period. SPAA is a hard counter to planes and the current AA is barely used against planes. Bombs should be powerful. However there need to be hard counters in the game that allow players to defend themselves against them. Nerfing bombs to the level of firecrackers a lazy solution to a problem of infantry, feeling like they are constantly getting killed by planes. However the reason they are getting killed by planes is a lack of defensive options and an incentive for pilots to suicide bomb, effectively acting like guided ammunition. Give players ONE plane per squad instead and let them rearm at an airstrip. Shooting down planes should be a high priority. Make it rewarding and players will do it.
Itās the same as in WT. Deploy landing flaps at around 170 km/h, drop gear, pull up nose before touch down slightly in order to give the back wheels a way to touch down.
Basically, what you say is: Let there be a lot of bombs with air spawns, but they are weak so itās fine.
What I say is: Give us realistic bombs, improve communtications with ground forces for better targeting, bomb sights on certain planes for accuracy. However less frequent, with less planes in the game and harder to rearm them, and also give infantry better defensive options and high rewards for killing planes.
I want to empower both sides, you want blind guessing games with weak bombs that nobody can tell where they land unless you donāt dive bomb to increase the chance that they are on target. Dive bombing, as in initiate dive from 1500m at 70 angle, keep target in sight, release at 400 and recover. But post recovery I still have no idea if it worked unless I see a tank in my kill feed. In Ground RB in WT you can still track your bomb if you want to and see how you did. And in terms of kill radius: a 250kg bomb, landing 15m from a soft target should kill it. Right now there is a light sense of disorientation and thatās it). A squad with 10 explosion packs does a better job than a dive bomber at this point at providing AT capabilities. This game is not taking combined arms serious and itās showing. I propose we change that.
Iām an actual pilot so donāt need to lecture me on this, also every aircraft have different approache speeds so you canāt use one speed for all. Also Iām talking about after touchdown, it decides to nose dive into the dirt for absolutely no reason.
no⦠thatās not what im saying. stop constructing strawmen arguments and actually read
this is not a blind guessing game. bombs go where you aim them. i donāt want to be rude but i think perhaps you have a case of the skill issue.
did you ever play before the bomb nerf? bombs used to act in a way to how you describe. it was the worst thing in the game. ask anyone here how bad it was. they will tell you
this is an explosion pack issue. not a plane issue.
one plane per person is also a terrible idea - nobody would run them because youād be able to pull a tank more, f2p only get 1 vehicle squad too. your idea to āimprove combined armsā would actually remove a big element of that for a lot of players, and the choice between plane and tank would no longer even be a choice.
Hereās the thing, this would work for bigger bombers that fly high up. Unfortunately, if you drop the bombs from high up, by the time they reach the ground you could be bombing your own team. Since the distance between teams is short, the only way to be effective is to provide CAS by divebombing, i mean⦠itās in the name⦠CLOSE air support. Also since bombs have a curved trajectory to the ground, the bombing sight would make sense in a 3rd person view. In a first person view, by the time you would have your sight on the target, the target would be obstructed by the instrument pannel, so you would see where the bombs drop but not the target itself.
This is a ground infantry issue, they donāt mark troops and tanks often enough.
Jokes aside⦠i only do that when my plane is damaged and it gets hard to control and iām bound to crash eventually
I like the ability to use bomb sight. It makes it easier to aim for choke points / spawn while level bombing even when factoring height.
This. For people who havenāt played WT, they wouldnāt know this is a feature.
No. Why restrict vehicles to 1 spawn if it takes so much grinding for it. Suicide bombers is less of an issue than an experienced player who can actually do bombing runs.
Yeah, fighters getting air kills should have more exp. The damage models for planes now also should be worked on cause spamming entire 20mm/30mm load into planes mostly doesnāt work.
I feel like this should be a feature for bombing tutorial mode so people can train in that mode only. It pisses me off when some players hogs the attackers, but canāt get kills, and wonāt get out of the plane. I can see where my bombs land if I make a full 180 turn after the bombing run and looking at the dust cloud on the map in the 188.
Honestly, I think glide bombing with a bomber 188/A20 is pretty OP if the player has played WT and understands the map choke points and spawn. I have more kills in my 188 than any other weapons in normandy just by glide bombing, easily 20 kill in a single bombing run. The only way to counter bombers is to expand the map so that chokepoints are less lethal.
Yes I did and I think it was great. What I donāt get is you fight a realistic explosion profile so much? Take 250kg bombs out of the game if you donāt want this kind of explosive mass on the battlefield.
it was the worst thing in the game.
Thatās your opinion. Bombs where powerful and they should be. The issue was a lack of counters on the side of the infantry. This is why I propose high exp rewards for plane kills, SPAA and removing air rearming in favor of an airfield spawn
I still donāt get your point, if you mean an optical sight like a scope that point towards the ground, then there are 2 problems:
Only heavy bombers had them (not sure about medium), so CAS planes would be the same.
The sight would be all over the place if you try to fly the plane while aiming though it. Also those sights were used by the bombers not by the pilots.
Also if you mean like a circle that moves on the ground that indicates your aim with bombs, then what i said about the target being obstructed by the instrument panel applies since your view of the plane is in first person and the bombs drop on a curved trajectory.
Last time bombs āwere powerfulā, they could kill a Panzer IV from 50m and wipe out whole maps.
No thanks. Bombs are more or less fine. People just cant bomb.
I think that this is a gross mischaracterization, but letās agree to disagree. In conclusion, you donāt like that bombs should be powerful and want to keep it the way it is. Fine. I proposed ways to balance powerful bombs that you didnāt comment on for whatever reason. I think we just have a fundamental disagreement on the level of realism that we want. While you seem to look for an arcade experience, I look for a higher implementation of realism. I guess few, balanced, but powerful bombs vs. many, but weak bombs with whack air rearming is a point that will stay controversial.