Ok let's see people's thoughts to this

Despite the merge being seen as the ’ silver bullet’ which will bring back players and make the playerbase happy presumably, the issue a lot have with Enlisted is sometimes the sides are just not balanced due to the very mechanics introduced by the devs.

For example if I want to be Marshal every BP, I will play a lot more games I know I can win than usual, til I get that rank, then I player harder games. By harder games I mean, Tunisia Axis, Berlin Allies etc

Most players leave if they think they will lose, probably due to wanting to save time and also know that XP bonus will be lower than if play an easier side.

Ok, what I propose to you all is a new heroes bonus.
Scenarios below might explain better:

If I join Tunisia Axis and there are only 2 players on the axis team including me, we get a +3 multiplier for fighting a harder battle in the end, this would still be awarded in a loss or win.

However if teams were even and there were 8 players on both sides, no heroes bonus would be awarded as this is a fair and balanced game.

Just to add, if you are on the winning side and have 5+ real players you will get usual XP (the proposed heroes bonus is to reward those that stick around and fight!)

This should actually as an incentive and finally stop the w/ l quitters and incentivise people to stay in tougher matches too.

Feel free to discuss below, please keep on topic! :guardsman:

17 Likes

With tweaks this brilliant idea may indeed slow down the frequency of players leaving doomed matches.

5 Likes

the only thing that will stop me from deserting is that they give us enough XP so all my struggling in vain actually means something instead of kick to the balls because I lost.

8 Likes

Absolute worst getting top player overall and barely anything to show for it :skull_and_crossbones:

There is just zero incentive to stay in a one sided match with a stacked enemy team full of experience players which is the case of Berlin most of the time where Germans get stacked very often and would rather just desert instead of playing since XP gain for getting stomped is shit.

I have been suggesting reworking the ranking system or completely get rid of it as this system encourages meta play and scummy tactics even more.

If only there’s more incentive to play factions that are in a disadvantage where it can either be stacked by the join any team option bonus or get its own compensation for playing the weaker side too.

4 Likes

That is what my proposal is… an incentive to stay and fight against stacked team.

2 Likes

sounds amazing honestly…
I had a similar idea too, if you had the “Join any side” checkbox ticked, you would get an extra 200% booster or smth… would make people play the “hard” sides a lot more

1 Like

I’ve posted about this before myself a few times. Here is the refined post after sorting through feedback from previous ones.

Yes, that would be a way to fix the team stacking problem. As it is now, you either get on the side that has all the players or you desert the game and rejoin until you get into a game where you have teammates. You can tell in the first few minutes if you’re going to win or lose and there’s no incentive to stay in a losing game. There is only incentive in joining the dominant faction and to stack up as many players as you can before you join a game.

It’s a yes for me!

Actually, it sounds so simple I wonder why it hasn’t been implemented yet.

+1

The only reason I could think of is why they haven’t done it yet is because they are trying to keep the artificial grind as long as possible instead of people completing it and if they do finish the grind then people be asking for more content.

Hit me up with a PM. Let’s discuss.

I don’t know but

6 campaigns, 2 side and 3 servers = 36 split

5BR, 4 factions and 3 servers = 60 splits

IF MM make it 2~3 BR, you still get 24~36 split

All without counting Custom games…

Who, me?

Yep

I dont even think that this is a problem as those diffrent queues are more interconnected (max BR Ger can be matched with US or USSR or low br US with low Ger or japan).

The main cause for imbalance (player choice) will be deminished. Currently most german chose to play berlin while soviet chose to play other campains instead, just creating player imbalance. With the merge player lose to option to evade actual players (outside of quiting the matches once they started).

The most realistic way for the merge to kill enlisted would be a lack of germany players to fill the servers making the germany experience pain and with it frustrating existing germany mains into swiching sides. If not stoped soon enought all of enlisted would be a bot farm. (exept for a tiny island of japan ofc)

Thats the thing, if the game has large population playing high BR and low population playing low BR, you will see both in the same match

2 Likes