Looks like we are getting a new feature for the editor:
dagdp_xxx entites. (Dagor Dynamic Placement?)
Dirt road covered with bricks
Randomly placed mushrooms
Seems like you can add any RI from the RI list and cover a designated area.
Some funny stuff can be achieved:
Needs more research, but looks like you have to define the RI in assets to be used in the placer entity.
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Has anyone tried the new feature yet? Is it possible to create a forest wherever you want or a road?
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You can’t create anything anywhere. (i haven’t looked into it)
Roughly this is how it works:
The terrain has predefined areas. For example: grassland, burnt lands, deserts, roads, etc
You can specify for example, to paint pine trees over deserts marked in orange. Or paint debris over roads. etc.
It’s not a painter tool.
You can place any RI over dirt roads for example. I might make a guide tomorrow.
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it would be nice, I don’t have time to look it up yet.
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@Bigote0070 Would you please close this topic? Thanks.
Continued here: [Guide] Object Placer