Number of attacker ticket reinforcements should depend on defenders killed

Disclaimer: I only care about somewhat balanced matches. 1v19 matches are not worth discussing in my experience.
Currently the most viable strat for defending is just defenders mindlessly zerging into the objective without a care in the world, since their manpower is free. Even if they trade entire squad for a single attacking soldier, it’s very possible they will simply burn through all attacker tickets before last cap. This means the only viable attack strategy is cutting the endless tide of defenders off by destroying every forward spawn defenders have.

I’m curious if the game wouldn’t work better if capping rewarded attackers with some base (static) amount of tickets + some dynamic portion dependent on how many defenders they had to kill since last capture (probably should not be 1:1, but some ratio to be determined)

I think it would mean both mindless zerg into the cap zone AND rally hunting is no longer the optimum way to play…could even mean all those redacted people sitting all the way back are actually useful for once (however that pains my soul)

2 Likes

I mean a system like BF1 would be good, anyone who is killed during the retreat to the next point is sent back into the attacker ticket pool.