Didn’t really play all that well that round, but ever since the event spree ended USA teams often seem to be back to the “no thoughts head empty” meta and seem to think cap zones give you cooties or something
omg, Tadeusz Sznuk really had me surprised
bit of a happy accident
wanted to use a record scratch but I couldn’t find any I liked and this was in random recommended and I think it works better than I what I originally had in mind
I understand there are some “No brain gameplay” challengers in Low BRs, Because I was one of them when I played this game first time, and it took me a little while to figure out how to play-what to do- how things works etc…, but seeing this kind ppl in High BRs makes me wonder what kind a thoughts they have?, they don’t build rallies, they dont brought apcs, not even push obj or defends obj, I lost many matches in high br against real gajin bots, because of what? because no one defends obj while gajin bots rushs obj without thinking a second… some people are seriously has weird playstyle
i think that this is pissing lot of people off. skilled players need to carry their team all the time, while shit players always call cheaters when skilled players destroy them. lately i am thinking that this game needs SBMM if it wants to survive even if it destroy current faction vs faction MM.
I play random faction and that seems a quick pass to weaker teams most of the time (I still prefer it to being the one on the stomping side - that makes me regret exiting almost instantly)
I kinda stopped playing planes because, in a lot of matches, as soon as I touch one - on defence we just immediately start losing point after point and on attack everything grinds to a halt.
In my experience we don’t even need SBMM that much, a lot of matches like that my team has random trash instead of real equipment. A13’s. Hurricanes or Daunlesses. Starter carbines.
Meanwhile other side has proper loadouts and grouped up people. Generally the randomness of unranked could work to smooth it out, if everyone was random. Now you can just get easy dubs by doing anti-random things
My ideal idea for the game would be keeping the tech tree, but getting rid of per-faction loadouts
Instead each map (or map group) gets it’s own loadout, BUT with mostly period accurate gear (with some concessions to keeping the game playable and roughly keeping the BR-like levels)
Kinda like EARLY campaigns, before the power creep.
And you just random what you play.
Sometimes you play with BR1/ bad BR2 crap - but the catch is - EVERYONE has the same gear in the match
Sometimes you get very late war stuff
Often you get something in the middle.
You cannot pick a side. You can veto some fraction of map groups to not play them though. You can make your own lineups of period and location correct weapons (WITHIN REASON, no one wants Japan fighting Shermans with their real tin cans or lore accurate KV-1s in “BR2”) and vehicles and visual bling. Those “micro campaigns” become available as you progress through the tech tree. You now have a reason to use all those random “off-meta” weapons and vehicles in the game. Match quality would probably get better, as you no longer could just pile onto an already overpopulated faction. Low BR wouldn’t feel so dead - I think it would be cool as heck to watch experienced players go ham with all those cringe early war weird weapons and vehicles
I don’t really think being married to current factions is sacrosant. Imagine if you played Squad or RO2 or Battlefield or whatever and people somehow demanded they always get to play one side. And then the matches often end up with 20 v 8 players or something like that and people argued it’s “fine”
same for me… only time i dare to take plane or tank is when my team is on attack… if i actually go for a minute on plane when we are defending, there is big chance of losing the cap.
this is exactly the reason why we need SBMM… people who actually have proper loadout are usually way more skilled than someone who has random trash loadout.
this is more consequence of heavy grind. majority of playerbase are casual players who probably dont even have half TT of one faction researched, not to mention multiple factions. if you had no grind, people would not have a problem playing whatever side.
After playing a year or two solo its expected but still frustrating as all heck
these last couple of weeks a mate started leveling. And Just running as a duo makes the whole thing more enjoyable.
Its quite refreshing being able to mess around with classes/equipment at leisure without the snowball happening the second you do.
I think the player rating could be used for soft SBMM (with the all random micro campaigns it could work, with one faction selection, not really)
Well, if we had micro campaigns, you could make several complete loadouts rather quickly and be on more or less level playing ground within each one (i still think we need f2p unlockable slots at this point) while still having things in tech tree you could continue to unlock (and as you progress in the TT, more “micro campaign loadouts”/“map groups” become available - but the available weapon/vehicle roster is different, so you can’t start playing it using terrible gear)
I need to make a coherent suggestion out of it one day but ADHD do be going BRRRRRRRRR
I was goofing around with BR2 japan, since it was weeks since I randomed BR5 Japan…and it’s very easy to tell when you are abusing the heck out of new-ish players. Feels kinda
I think that can cause even worse situation.
The alternative is personalised grey zones for playes with low proximity to cap zones when attacking. You have low cap amount, low objective kill amount, high average distance to cap etc. etc. and the team ticket counter hits point x, you’ll get grey zone effect whenever you are not moving directly towards cap and whenever you are more than 50m away.
While ATTACK THE POINT is permanently stuck on the screen for those players.
i dont believe we will get SBMM ever cause lots of people are against it and it would require removing faction vs faction MM.
i dont believe it would be worse than current roflstomps. today i had game where i was 6th cause my team was roflstomping so hard that i couldnt even see enemy to get the kill.
Rolfstomps into either direction are not a 100% of the time features. Making all matches into sweatfests with sbmm could be.
I for instance wouldn’t see much improvement in “people are frustrated that they have to carry all the time” in a situation where people will still have to play exactly as sweaty as in the carry case and maybe can’t even carry anymore, but now every game guaranteed.
We can’t even get +/- 1 MM for BRs. I find it very hard to believe that there’s a sbmm solution which can be implemented without making things just absurdly worse overall.
That’s why I think just doing the “micro campaign” stuff would be better - less disparity of gear within a match (since you can only bring roughly period correct stuff to each map) - no ability to stack one side of the “random” queue for ez wins - could be enough to make games even-ish to the point harsh SBMM is not needed
I’m not really big on really strict SBMM - but it would be nice to prevent having one team literally be full of newbs vs team with lots of experienced players
I honestly think the first step is +/- 1 general MM.
I think BR 5 players should never see BR 3 players in the matches. The average BR 3 has no business there anyway just from equipment perspective, and as you correctly identified these would be the people without proper loadouts and also often not the skills for it either.
One thing which might be worth considering is allowing players (veterans like me) to queue with multiple br presets per faction for better rewards.
I could probably to br 2-3 and br 5 with all of them.
yeah not 100%, they just make over 60-70% of the matches. you are either in braindead team where you need to outperform to somewhat keep your team in the match or you are in relatively competent team against team full of braindead idiots. actually balanced matches are really hard to find.
well you decide how sweaty you want to be. it works for lots of games. i dont care about win, i care for match to be interesting.
also you dont even need to have full SBMM where all 20 players are on your skill level. you could have quasi SBMM where both teams have somewhat equally distributed players by skill, e.g. 1 high skill, 3 medium skill and 6 low skill players per team.
we cant get it cause of faction vs faction MM. if we removed it, you could even get ±0 BR without a problem. problem with faction vs faction and BR MM is that you need to have fully populated factions on all BRs for it to be viable.
there are no good solutions on how to improve MM without sacrificing something. i dont believe we will ever get SBMM, but one can hope cause current game situation is just terrible. i dont even have a drive to play it cause i will either get frustrated by my shit team or i will end up in ~10 minute match where we just roflstomp enemy.
Those players arent unique to Low BR.
Infact Ive probably seen more capable players at BR 2/3 than anywhere else (cos it has been an appealing BR sweet spot to Veterans.)
I have been goofing off in the “newish players” matches…sitting at the back, shooting at planes with AT rifles and stuff, not playing the objective, Using a tank as a chariot and only shooting with my smg while driving into the point…let my mate whos leveling do all the work lol…until I get bored anyway
I dunno, last time I had a full 4 faction BR2 lineup most matches it felt like I was making new players quit the game. And in the few and far between hard matches I’d not really be able to do much cause it’d be some awful BR3 stack stomping us. I still have PTSD from having to deal with an endless suply of grayzone 105 Shermans followed by enless airspawns lol. Or having to deal with grayzone BR3 german vehicles using the PTRS (I guess thats less relevant now as USSR got Bazookas)
Yeah just making sure gear levels and player ratings aren’t completely lopsided on team basis would go a long way.
Everyone likes to play with different equipment levels
but
The most important point
When you are in a level 5 environment, you can only see 7 to 9 intellectually and mentally disabled patients with low-level equipment such as hand-pulled rifles and machine guns and tanks poisoning friendly forces.
And when the enemy can guarantee at least 3 players with normal thinking ability,
The gap in combat power between the two sides will become extremely extreme.
so
I’d rather play level 3 (except Japan)
Because I can stably use level 3 equipment to benefit from all environments and become the top 3 in 90% of games.
At least it was just being poisoned by a group of idiots instead of being poisoned by a group of idiots while dealing with a group of high-performance equipment.
You can definitely have both
nah you cant. even now faction vs faction and BR MM is hard to do, not to mention adding SBMM.