And here is some test videos about Il-2 strike and 75mm howitzer
Thats so much work… Absolutely cool, we gonna show that to devs 100%, thanks for having so much interest in game!
Thank you for adding Chinese subtitles to the video. My native language is not English, so it is easier to understand the content of your video. Thank you very much
Как игрок, хочу режим, похожий на War Thunder Enduring Confrontation.
Фракции Союзников и Оси из всех кампаний будут участвовать в длительных, даже цикличных, вечных битвах, подобных тем, на одной огромной карте.
Игроки используют очки возрождения для развертывания своего оружия и транспортных средств и других забавных вещей, но игроки не могут злоупотреблять своим оружием без ограничений, как в случайном бою. они должны зарабатывать очки возрождения, выполняя миссии во время битвы.
В отличие от традиционных случайных сражений, этот режим позволяет присоединиться к битве в любое время.
Это также позволит избежать несбалансированного количества игроков, которое часто происходит в обычных случайных матчах и испортить игровой процесс, потому что игроки всегда могут присоединиться в середине, что сделает поле битвы всегда заполненным настоящими живыми игроками, и будет легче соответствовать сила игроков обеих команд в соответствии с воинским званием игроков
Сражения долгие, но игроки могут уйти в любое время и набраться опыта, и игроки получат более уникальный боевой опыт в этой огромной битве на карте, а не в случайных битвах, таких как случайные битвы снова и снова даже на одной и той же карте. Повторяющиеся битвы.
Big Action Mod — это конкретный прототип реализации моего желания, он не только МОД. Но также a искреннее Предложения команде разработчиков без текстов
As a kind of player, want a mode similar to War Thunder Enduring Confrontation
https://wiki.warthunder.com/Enduring_Confrontation
Allied and Axis factions from all campaigns will engage in long-running, even cyclical, eternal battles on one massive map.
Players use spawn scores to deploy their weapons and vehicles, and other fun stuff, but players can’t abuse any of their weapons without restrictions like in random combat. they have to earn spawn scores by finishing the missions during the battle
Unlike in traditional random battles, this mode allows you to join a battle at any time.
This will also avoid the unbalanced number of players that often occurs in ordinary random matches ruin the game experience, because players can always join in the middle, which will make the battlefield always full of real live players, and it will be easier to match the player strength of both team according to players’ military rank
The battles are long, but players can leave at any time and gain some experience, and players will get a more unique combat experience in this huge map battle, rather than random battles like random battles over and over in even the same map Repeated battles.
Big Action Mod is the concrete implementation prototype of my desire, he is not only a MOD. But also a sincere suggestion to the development team beyond words
Yes, enduring confrontation is a fascinating concept.
However, I don’t remember it being implemented in ground or mixed battles, which is the focus of this game.
I’m willing to bet that it was not done so, due to the fact that land/mixed battles require more details than air or sea battles.
I am… somewhat sceptically interested in this.
I’m firmly convinced that the problem of “grey zone campers” is completely the fault of poor map design vis-a-vis the spawn placement and widely offset grey zones between sides. I appreciate that you’re making maps that address these issues and I hope the devs take note with the official maps.
Amazing work! Devs really should take a look and appreciate your efforts.
Great projects, even keep work with no pay .
Those people should be shown, who think that they should not work beyond their salary and responsibilities
@108878963
still waiting…
I have made a brand new map area for new version bigaction mod, and the combat will expands to the whole map, with multiple branching scenes.
But I’m still using the old version for testing, it just comes with very few template features and most of the new features are not available. Since the server and client are out of sync, but the server are not properly syncing the information to the client.
They need to fix syncing issues with custom templates in multiplayer games and properly load custom BLKS to have all these features. But I believe they’re close to it, Because customization template can definitely work on the server side.