Normandy destruction

so, I’m currently attempting to make a destruction mod on fortified beach. but I’m running into a few issues

  1. the game mode won’t end when the points are destroyed. I’m not sure what to change to get this to work?

  2. I can’t get the sound to stop even after as point is gone
    any help anyone has is greatly appreciated

the game mode won’t end when the points are destroyed. I’m not sure what to change to get this to work?

Fiddle with scores. The score deducted from the defending team at the end must exceed their default max score.

I can’t get the sound to stop even after as point is gone

…No idea, i’ve haven’t really touched destruction.

Sounds like some properties are wrong.

Can you please give more info about properties? In editor you can see dots near them if you edit it.
image


Destruction capute points (entities with bomb_site in names like bomb_site_zone_chained_box) should have in properties:

  • capzone__owningTeam - team that will defense this point.

  • capzone__mustBeCapturedByTeam & capzone__plantingTeam - team that will plant bomb (probably need also edit and increase sphere_zone__radius to around 20?).

  • capzone__bombTemplate - object that team will try to destroy. It should have bomb_site in name. After that any rendinst or maybe other object. Example how it should looks like: bomb_site+bomb_site_radar_hardware_animchar_05_without_antenna.

  • capzone__timeToPlant & capzone__timeToDefuse and capzone__timeToExplosion - just time.

  • If you added few capture points on sector then need to turn on capzone__checkAllZonesInGroup. Else one captured point will be as sector.

No idea about sounds (probably it happends because of wrong capzone__bombTemplate) , but “game won’t ends” sounds like you have wrong team owners (capzone__owningTeam) or teams still have some score even after lose all points.


You can edit team scores in team entities that you can find using Find Entity tool.

  • team__score - start amount of score. Can be more that scoreCap.
  • team__scoreCap - maximum/limit score amount. If it same as team__score then you will see it as 1000.
  • team__capturePenalty - reduces team score if it loses sector (but not capture point).