Honestly after playing a lot of Normandy side of US some thing are cristal clear. Game start air spawning is cancer. For both side but much more for US. US had air supperiority over France and yet we get a lousy P-38G with what? 6 bazzoka rockets that can barly destroy a tank while the wheeraboos get a late war version of BF-110 with 6 210mm rockets made to destroy bunkers, 2x30mm that shread infrantry without even coming close to them AND a 37mm that kills tanks and inftry all as good? How is this fair? Also after that Germany gets a Bf-109 with 250kg bomb and US gets a early P-51??? with 2x100kg bombs… plane that wasnt ment for CAS… nor was the P-38(any modle) but germany gets dedicated CAS planes. Why doesnt US get a P-47 which WAS a primary CAS plane for US Army!
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And point still stands… early spawn planes spawn kill half a team and specialy the german ones do!
Next up tanks. Puma waaaaaaaaaaaaaaaaaaaaaaaaaaay too good for M5A1 to deal with. Bouncy armor, APHE shells and MUCH better HE to deal with inf… Also Jumbo? HAH was about late a month for Normandy. Better have a 105mm varient! This way we can avoid Tigers to rebalance the Jumbos… No need for that.
Next up infantry weapons. Why is the “assault squad” using M3 aand not the Thompson which was THE assault weapon while germany again gets their fair MP-40… MG (gunner squad) is using a british MG??? Didnt they NOT have a M1919A4 .30cal for that role? If Germany can have the MG42 and MG34 why is this not “balanced” out? PIAT? seriously? after US SPECIFICALY equiped their soliders with M8 Bazzoka to deal with tanks no we give US a PIAT? If you want Normandy then give US, US weapons and put some British squads with British weapons in… Because this make 0 sense and is literaly frustrating.
Next maps! I dont have particular issues with maps since they are not the maps fault but bad balancing fault like in Invasion mode FOR SOME REASON NOT APPARENT TO MY LOGIC the DEFENDERS can attack FAR past their defenses. Why are they allowed to PUSH the attacking force? They already have much better positions, defenses, MGs all around, choke points to click on and above all that they can simply rush like RETARDS in the enemys spawn and spawn kill when they should be holding in their defenses. This mode needs reworking for defenders side. They are way to many advantages to defending at least for Germany as I saw the US losing the Le Bre defense in matter of 10min or less with the gather imbalance of Germany coupled with poor map “defensabilty” for US. At least some like smoke shells on D-Day invasion on the beaches would be good for attackers to push up a bit.
FOG IS THE WORST THING IN ENLISTED it completly hinders gameplay specially in Invasion were defenders have highground OVER the fog and mist and they see things VERY easily while attackers can barely see 20m infront…
These thing are serious issues… im also mentioning the fact that you unlock a Flamer squad or a gunner squad with 1 flamer/gunner and then you buy another solider from that class and they come with WHAT? a bolt action rifle??? why??? Why the extra grind to get the bare neccesary for a role to have its porupos? This is like grinding parts and FPE in WT (but its for top tier vehicles and they cost 100 000 RP to unlock). At least make it more accesable to get such “high end weapons” wihout the lottery… the battlepass offers this but this is also WAY too grindy… And this is only one campaign! Imagine playing both campaigns ON BOTH SIDEs and there are new campaigns coming… the stress and amount of grind are putting WT to shame. At least there you get a new tank with a gun unlike here where you get a machinegunner without a machinegun.
thanks for reading I hope some of these changes come soon to the game. I understand performance and stability come first but after almost 2 weeks this is getting hard to enjoy for more then an hour.