I have not seen any like yours, but I noticed this one yesterday.
Late joining the battle (see my artillery timer), we are defending but I spawned very far behind our objective.
Normally I spawn inside the objective so I can build defences.
Now I first had to run 153 metres to the objective, like when attacking, not defending…
this one is quite old, it also doesnt matter if its a late start or not, my favorite one is when your whole team doesnt spawn on the point when defending and the enemy takes it without needing to kill anyone
The only real bugs I see is on occasion having troops spawn attached to objects forcing me to kill them. But this does not happen often, and when it does it is usually playing allies vs Japan.
Actually, I don’t think that is a bug, but actually a feature. If a player is late to join a battle (either due to matchmaker or slow-ass PC), he gets spawned in a normal spawn point to avoid just popping in a middle of a point when there are shots fired at it. Frankly, I would appreciate it if they added it as a choice, even if spawned early/on time.
Yeah I also thought something like that.
Weird thing for me is, I had late joining before of course, but never saw this far-away-spawning, until yesterday and today.
Depends on how far away is the infantry spawn on a map, some are so close you have a hard time squeezing a rally on the way, others are literal marathons to get through.
I really never saw this before, now 3x in 1 day.
I tried Japan BR3 for 3 battles, to try my new rocket artillery squad, 3x wrecked by USA BR 5.
All 3 battles were late joining and had far away spawn.