That’s what the mod I’m testing is about, it explicitly allows you to remap the input controls, so you can assign any action to the VR controller, you can also get 6DOF.
It does the work that the developer doesn’t want or isn’t interested in doing, so in some cases it outperforms the native implementation. This is possible thanks to certain capabilities of the engine and openXR, since WarThunder VR is based on OpenVR, which is an obsolete and discontinued standard.
Why would they? They should add vr mode to regular enlisted though (I don’t care how much in a disadvantage i would be, loading kar98k in VR is something else)
The previously published samples show that if it is supported, it has not been implemented yet? In the future real-time spectator mode it would be very nice functionality.
Those of us with virtual reality devices could use an immersive VR mode, even if it is 3DOF, to visualize the game in stereo and with greater field of vision and quality.