New upgrade system for new progression

I don’t know if I’m the only one who came to this conclusion, but I think in the new progression system, gun upgrades should be separated from squad upgrades. Otherwise we will end up being forced to research through all previous guns, before able to research the last one. Also, I think that current system is to arcady and straightforward - no choice, no logic, no real changes. And its quite boring to research first base gun, that sniper variant, than GL variant, while it is the same gun.

I suggest next system: in a tech tree each piece of equipment has its own small research subtree.


For vehicles modifications could be copied straightforward from WT (except ammo and consumables). For guns it will be modifications, listed below.
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Logic is that player researches new modifications for playing with that equipment and after that buys modifications for each piece individually (for vehicles mods bought only once).

Gun modifications:
Rank I:
Gun cleaning - speeds up all manipulations with charging handle (or bolt for BAs) by 15%
Sight calibration - lowers dispersion by 8%
Stock calibration - speeds up ADS by 10%
Lower modification cost - reduces mod cost by 10%

Rank II:
Magazine reloading - Semi-auto rifles starts using magazines instead of stripper clips. Drawback - less reserve ammo. (For example - SVT-40 has 10+30 rounds by default, with this upgrade - 10+20, but this 20 in 2 mags, with ammo pouches both types can be increased)
New barrel - further lowers dispersion by 10%
Grip adjustment - lowers recoil by 10%
Optics - guns with sniper variants has this modification to turn them into sniper rifle (instead of having separate weapon). Guns with no non-sniper variants goes with this mode researched by default.
Grenade launcher - works same as optics. You researched it, you attached it, you reseived rifle with GL.
Sights modification - turns diopters and closed sights into halfrings.
Lower modification cost II - further reduces mod cost by 15%
Rank III:
Variants: allows to buy gun varians. SVT-38 → SVT-40, MP38 → MP40, PPD38 → PPD40, Kar98k → Kriegsmodell. Some variants are slightly better (SVT-40), while others are just cheaper (MP40, Kriegsmodell)
Drum mags: changes stick mags to drums, increases BR
Lighter bolt - ROF +10%, recoil +10%
Magazine catch adjustment - increases speed of inserting/extracting mag by 20%
Lower modification cost III - further reduces mod cost by 20%

How to get to this new system:
Researched upgrades turns into free XP for this gun.
Bought upgrades refunded in bronze orders, as gun/vehicle was upgraded from +1

3 Likes
  1. The Escape from tarkov mechanic in enlisted is overkill. Because before anyone enters the fight, 50 minutes will be armed by one team, and some have only three, and others eight.

  2. Once again, there are attempts to smuggle mechanics from BFV and BFI where WWII weapons have front grips and collimators. Of course there were muzzle-mounted silencers, collimator prototypes, and the first night vision device. But it was not enough, it was treated as a technological novelty. And the night vision was gigantic and unwieldy.

2 Likes

I didnt say anything about Tarkov gunsmith, this was only picture of how menu could look like, nothing to deal with actual modifications.

Again, I didn’t say a word about collimators, silencers or muzzle brakes, only optics, mags and GLs.

If Tarkov image confuses you too much, Ill remove it.

Tbh it’s still kind of linear upgrade “tree”.
I’d preffer system where you have upgrades that are mutually exclusive so you have to make a choise.
Good example being H&G upgrade system that was quite nice (except for maintnance) and easy.

But I guess anything is better than what we have now.

2 Likes

Do we need inf modifications though for a game where most of your soldiers die in less than 1min anyway?
Or costs?

4 Likes

Wdym?
We have gun upgrades rn, and more upgraded your gun is, stronger it is.

That isnt realy modification, dude.

1 Like

At least you will have a choice, in what order and which upgrades you want to have. Like increased ROF is not always good.

I’m not a fan of adding complex weapon modding mechanics to the game. Unless it was brought back to damage scaled by caliber rather than weapon type.
Then the balance would be easier.

Because the mechanics of weapon add-ons that reduce recoil, increase the capacity of magazines would increase the gap between new and old players.

How these are not modification?
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2 Likes

If those modifications are only positive I’d argue thay are upgrades.

1 Like

What we have now:
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What I suggest:
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Drum mags guns will have higher BR

1 Like

Baically what he said

plus We cant even choose what we want beyond not upgrading.

Modifications can be separated into 3 different groups

  1. Upgrades:
    Gun cleaning
    Sight calibration
    Stock calibration
    New barrel
    Grip adjustment
    Lighter bolt
    Magazine catch adjustment

  2. Variants, so we dont need to research same gun but with different parts over and over again:
    Optics
    Grenade launcher
    Drum mags
    Variants

  3. Modification cost decrease (Same what we have now)

1 Like

One thing with that new system that I think they need to change is where they have the AT rifle, flamethrower, and mortar all on the same tree. Those should definitely be on different trees.

2 Likes

If someone doesn’t know how this looks like:


Ps.
Yes, I installed this game just to make the screenshot.

Pps.
Damn, so many good memories.

2 Likes

Damm look at this weird accuracy stat.

You don’t need accuracy with almost 1200 rpm (and SMG-like damage because balanz).