Has the title of topic say, make other radios that call diferent types of artilhary. the features of this equipment will be.
How much salvos, if it is 6 or 12 bombs how knows it.
the type of ammo, Smoke or High explosive.
the time each one take to be fired again.
the area of fire.
and the power of the explosive.
just don,t make a gold order radio that calls a V2 rocket in battle of berlim, that will be fun, but will be OP has well.
i guess the stadard one could be a mortar arty strike 12 salvos, and some more late game a howitzers maybe 120mm, 4 salvos per strike.
cheer.s
3 Likes
maybe radio op 3 could have an artillery call that has large radius due to battleship or rocket fire at the cost of an unchangeable 8 minute cooldown
3 Likes
W4rPig
December 11, 2021, 5:08pm
3
Would like to see The Katyusha in future for Russians as a choice to call down as an arty strike.
2 Likes
well it would have to be katyushas for the bigger artillery since moscow isn’t coastal
1 Like
what did you say comrade, gulag?
2 Likes
we must remenber that couldown will be a variable in this ideia, so a katyusha strike will take more time to reload that a mortar strike.
this helps alot to make a balace betwhen one arty radio and another.
another thing is, a radio squad will get alot more sence, since there are 2 radios operators, so 2 types of arty will be avaliable,
to make things not OP, the fire couldown of the next arty call will be of the last one
if you fire a mortar strike there will be 2 min and 40 sec to fire again, if you fire a katyucha the next call will take 8 min.
the fact radio squad have two types of arty since there is 2 radio man AND 4 times faster to reload make then have more uses.
cheers.
but in normandy it could be one late radio, that calls a shiep salvo. maybe a tier 3 radio, since tier 1 is mortar and tier 2 is howitzers. my guesses is good has yours.
Really? There are differences between radio guys tier 1 and 2 in terms of arty strikes?
Hahahahah NO! The only difference for now is radio 2 have the research tree for the end game battlerifle ex fg42II
1 Like
Oh yeah I know I just had a doubt for a second lol
OSTLAND
December 12, 2021, 12:01pm
11
I would like radios to be directly vulnerable to bullets. When a random bullet hits the device on the back, it will break down, permanently for a while.
take a look at this
It would be better to limit these arty by some kind of Soul Points
By using spawn point as a resource measurement tool, dev can balance more other game mechanics. Such as shelling, adding different ammunition to vehicles and weapons, etc. For example, calling a 76mm artillery shell consumes a small amount of spawn points, and calling a Katyusha rocket for fire coverage will consume more spawn points, etc. As those Rituals and skills in CRSED. Devs can add more fun things based on this tool.