New technologies and improved graphics

It’s our passion to make Enlisted even more beautiful. And the Dagor game engine is very flexible when it comes to adding new technologies and improving graphics. In the upcoming major Enlisted update, we will bring you new visual pleasures while keeping the system requirements low.

VEHICLE TRACKS

Even a basic armored vehicle can weigh several tons. Such a beast is sure to leave behind a noticeable track on the soft ground. It should - and it will!

Sand, dirt, snow and similar soft terrain will deform under the wheels and the tracks of the vehicles. We are not talking about just textures, but a full-fledged deformation, similar to what you can do with a shovel. Tanks will not be able to bury themselves while spinning in place, but active tankers will definitely be able to leave their marks on the landscape of the battlefield.

And it’s not just that it’s spectacular: you can literally find your opponent’s vehicles by following their tracks, as if you were a real hunter!

BURN, BURN BRIGHTLY

You can always improve the fire”, as they say on the forum.

So we did. Added a better burning effect to vertical surfaces. The flames became more “vicious”, but at the same time you can see through them a bit better, and we also improved the flamethrower’s jet to look prettier on high graphics settings.


FOAM PARTY

We haven’t left the turbulent rivers untouched either and we’re adding foam generation. At high graphics settings foam will appear in river sections where the flow is strong, creating the effect of a lively and noisy water body. It’s a joy to drown in such water.


CLOUDS AND VOLUMETRIC FOG IN HIGH RESOLUTION

Our priority remains to make the game available on systems with all kinds of performance, so clouds and fog in the game are rendered in lower resolution. They are simultaneously beautiful and do not consume a lot of resources.

However, for those who prefer to squeeze the most out of the game, we have added the option to render the clouds and fog in high resolution. Check the difference.



THE ENDLESS BLUE SEA

If you have ever been up in the sky in an airplane, you may have noticed the strange look of the horizon line - as if the Earth is flat. That’s absurd!

We have improved the effects of the horizon - now the line is smooth and looks natural. And those who dare to test the flat Earth theory and get closer to the edge of the world will be killed by Enlisted. :+1:


DLAA

DLAA, or Deep Learning Anti-Aliasing, is a technology from Nvidia designed to not only increase frame rates in games over traditional anti-aliasing methods, but also to make the visuals more beautiful. Unlike DLSS and FSR, which process the picture at a lower resolution and scale it using neural networks, DLAA works with native resolution, so there is no increase in FPS, but the picture becomes much better. This technology is ideal for owners of the latest RTX cards.


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DLAA

Finally! Instead of costy SSAA, we can use modern anti-aliasing technique.

I hope we can see some real ray traced effects in the game like RTGI, Ray traced shadows some day…

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sweet!!, now we just need more space to maneuver to make use of it!

looks nice

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Now that looks much better.

How about adding an effect to make the surfaces look burnt/charred after setting them on fire, especially trees and grass.

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look nice i bet im gonna experience more error logger somehow unless im lucky enough to not experience those (which is impossible)

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Thanks for keeping the game updated, can’t wait for the update

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XDDD

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I love these changes. Flames on walls look quite nice, certainly better.

I hope this is the change where the flame jet stops looking like blurred neon-blue marshmallows at the nozzle. Waiting to see the flamethrower jet made beautiful again since the painful change from Stalingrad update.

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They are waching

Have 1400$ saved up. Still saving. Going to build me a kick ass rig for this game beginning of 2024

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Can tanks also flatten the edges of deep craters and finally escape them with this update?
Same question for the earthy edges of trenches, where tanks usually get stuck.

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Improvements to the vehicle sound, soldiers animation, and working bipod/mounting please.

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This is really great, but on the test server things seem a bit oversaturated and jagged eges no matter the setting I use. Feels like a sharpness filter that is too strong. Even tho I have no sharpness in options.

Also, the game really needs new animations, especially first person. Like when running with the gun in your hand. They are old and generic and puts a burden on the game making it look like a mobile phone port.

Made such a suggestion long time ago, My take on animations of this game...constructive feedback

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This right here. The first person movement animations are STIFF

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This looks awesome guys, good work!

Get wrecked flat earthers

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I am so happy to have this wonderful technology, I couldn’t be more excited.

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yeah you do tend to get them a lot for some reason lol, but thanks for always reporting them

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enlisted devs seems to absolutely hate animation development… unfortunately

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no problem man even tho it interfere with my match im still gonna play the game

The current battlefield maps are so small that there’s absolutely no point in doing this when you can see them directly through the firelight
Nice environmental improvement ,still

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