New technologies and graphical improvements!

In March, we added DirectX12 support to Enlisted. This API allowed us implement the latest graphics technologies. The first addition was the FSR 2.0 upscaling, and in subsequent updates we have added a number of other useful features to the game. In this devblog, we will summarize them and explain their advantages. We suggest that you take a look at the graphics settings if you haven’t done so in a while and evaluate our work!

TRY DX12!

By default the game uses DirectX 11, but some of the new features will only work if you manually switch to DirectX 12. The renderer selection menu is located in the launcher window, right above the “Play” button. DirectX 12 itself will not affect performance and is supported by most graphics cards, even previous generations.

DLSS FRAME GENERATION

This technology from NVIDIA compares the two most recent frames and uses AI to create an intermediate frame between them, potentially doubling your FPS! For it to work, you need a GeForce RTX 40 series graphics card.

DYNAMIC RESOLUTION SCALING

With this setting, the game itself will ensure that even in the most demanding and intense scenes, the FPS remains as stable as possible. Turn it on, select your desired FPS and join the battle!

To use this feature, you have to select the “Temporal Super Resolution” antialiasing mode.

If during an intense moment the FPS would drop below the set threshold, the game will dynamically and smoothly lower the resolution of the image, thereby reducing the load on the graphics card. This setting is quite flexible and allows you, for example, to set a minimum resolution below which you don’t want the client to reduce the image to maintain the frame rate.

We recommend using this setting only if you notice obvious FPS drops from time to time while playing.

AND THERE’S MORE!

We have a few more interesting graphical improvements, but they are not related to DX12, so we will cover them separately in smaller posts on our social media sites.

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Ooh interesting. Dx12 was unstable before, but if it works well now I’ll give it a try!

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Yay, I can finally experience the horrors of war in 300 fps from my own chair, just the way God intended.
tg2l8yccuex41
Satisfactory.

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any possibility of getting fsr3? we have dlss frame-gen. it would be great to get a decoupled frame-gen for non-rtx cards like myself

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Frame generator is pretty obscene thing imk.

Because it doesn’t help those who need it most. Because it doesn’t really make responsiveness any better.

And for people like me it’s also useless, since I only have a monitor that can handle 165 FPS anyway.

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ack… frame generation in first person shooters…

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When will you show the new map? Please let the next news be about the map

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Both map and new stuff that’s going to come to tech tree(even though we know them there might be something new)

Are there any new maps other than Lezef in this update?

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I think rzhev is a map pack like how Bulge was a map pack so we most likely gonna get at least 2 maps and variations of it

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Maybe in future, ofc с:

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Great news! DX12 means we could also get raytracing in the future, right?

I’m just glad i can have my quality in high quality mode on Xbox

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Fun fact: It works almost perfectly, but for some reason they won’t add it:

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Is the dx12 stuttering fixed?

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In directx 12 the texture load low lose all detail please fix this




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You could make the fire look more natural against daylight. It should not glow all the time like Harry Potter’s Expelliarmus spell:

…instead, it should be deep orange:


image

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how recent is this directx12 update? i tried using it months ago and it was worse than directx11, then last week i tried it again and it gave me bugs & fps drops.

Does this mean anything to console players?

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When is this next big update

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