New stats for the Enlisted resource

I suggested adding Damage Per Second and Recoil Per Second statistics to the Enlisted resource but my comment got nuked twice.

Now I’m assuming it’s because I keep mentioning Recoil Per Second which many users think doesn’t exist due to their misunderstanding of how recoil works in this game, which is understandable so I’ll explain it real quick.

Recoil in Enlisted happens in the same way damage does, when you fire your weapon the weapon fires a bullet which deals damage if it hits someone, the same thing happens with recoil, the weapon moves a certain amount vertically and horizontally each time the weapon is fired.

Now that you know how the recoil is coded you’ve probably realized that since it happens every time the weapon is fired, the fire rate is the ultimate factor in how a weapon actually handles so let’s do some math!

Let’s first find the Vertical and Horizontal Recoil Per Minute of the MP-40. The MP-40 has 8 Vertical and 3 Horizontal Recoil Per Shot. The MP-40 has a fire rate of 570 Rounds Per Minute, So 8 × 570 = 4560 and 3 × 570 = 1710.

But we only want the Recoil Per Second since in game we usually fire 1-3 second bursts. To do that we divide our Vertical and Horizontal Recoil Per Minute by 60. (4560 ÷ 60 = 76 Vertical Recoil Per Second)(1710 ÷ 60 = 28.5 Horizontal Recoil Per Second ) So our Total Recoil Per Second with MP-40 at base value is 104.5.

Now let’s compare that to the PPSh-41. PPSh-41 has 8 Vertical and 4 Horizontal, so 8 × 1150 = 9200, 9200 ÷ 60 = 153.333333 for our Vertical. 4 × 1150 = 4600, 4600 ÷ 60 = 76.6666667 for our Horizontal. And our Total Recoil Per Second is 230, which is more than double that of the MP-40 yet people keep compairing the recoil despite there being a huge gap caused by the fire rate.

As for damage per second it’s calculated the same way so I hope the makers of the Enlisted recourse will add these stats.

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Seems like you did your homework, interesting calculations I must say but I belive that ultimately it’s TTK (time to kill) that matters the most.

Except all weapons have hidden modifiers that had to be datamined to be found

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Had a feeling theres some kind of hidden agenda with this pseudo science.

DPS was removed due to the nature of the health system and inherent fragility of soldiers (Most will kill in 1-3 hits by default)

Recoil per second is kinda irrelevant unless you magdump and/or fire bursts longer than a single second, and generally, people control their firearms by feel.

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Except due to rof difference (570 vs 1150), MP40 needs to fire ~2 times longer for the same effect.

76*2=152

Seems balanced.
But at least you try to find some data to support your claims unlike many others. That’s commendable.

Reminds me of flat-earthers who ran an experiment to prove their beliefs… And proved that it wasn’t flat.

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The guy who didnt get dispersion now wants to frogsplain recoil to us plebs?
Oh how
Palpatine - Ironic

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