Throwing this out here to help since Steam reviews will be merciless.
I’ve been an off-and-on WT player since Air beta (2012 I think). I left until the recent economy/grind changes and I’m back to loving (most of) that game.
Recently started Enlisted in earnest. I’m liking it and it seems I came at a good time post-merge. I get the impression that while this game isn’t trying to be just ‘WT-With-Infantry’, it just uses the vehicle assets.
I’m sure some of these might’ve been heard before but here it goes.
The Good:
- Events/battle pass goals aren’t too grindy or overly narrow. I like that I can earn gold also (please increase though).
- Future ability to attain missed event awards (please for the love of all that is good no lockboxes).
- The battle flow in that there are stages and not just a map with 1-3 points to cap.
- Not a rigid ladder system - that we can skip some research.
- Unique vehicles when compared to WT, such as Motorcycles, APCs, and flame tanks. Bonus if mortar carriers and tank destroyers are added.
Needs to be improved:
- AI. It’s not that they face the wall when you tell them to defend that gets me, it’s when I have my Recon guy on his stomach crawling and I look back and there’s my Engineer upright and jogging like he’s at the beach. WTF dude.
If they are stationary for more than 30 seconds to 1 minute, they should automatically go prone or take a knee for immersion’s sake.
(If you want to make it really immersive have them throw rocks at each other if prone for more than two minutes, lol)
- Economy. The earnings for a match vs. the cost of outfitting a squad with basic issue equipment (pouches, canteens) needs rebalancing, just to be able to carry more than 30 rifle rounds.
- Stuka BR. Why is the progression I - III - II? Put the D5 at the end so people who are trying to gradually rank up their squads don’t suddenly find themselves getting laid out by BR-V premium Paratroopers and rage quit.
- Maps are claustrophobic. I get that this is an infantry-centered game, but you can’t play to vehicle strengths on the current map. Vehicles out of explosion pack throwing distance can be countered by AT guns, other tanks, or aircraft. See Hell Let Loose.
- Map boundaries should conform to the terrain. No army follows lines on a map, especially the US and German armies (the latter’s officers regularly ignored bad tactical directives). I’m not sure if the Soviets even got maps, lol.
- Recon squads should be allowed to go into the gray areas. That’s what they do.
- Vehicle camo/paint. Shouldn’t be all premium. Please adopt a WT system where some paint can be earned and some are premium. Also please add the option for premium vehicles.
- Decals. Same as above but IMO you could at least make it possible to earn a unit’s decal while others are premium.
- Adjustable cannon sights. One of the dirty secrets of WT Ground AB is that it’s easier to acquire a target at a distance by adjusting the sights rather than trying to fish around to get a green indicator. It also lets you take advantage of grazing/plunging fire for high-arcing rounds.
Don’t get me wrong, I’m liking the game so far.