New Meta: Q&A

so you told us in this post News for Battle of Stalingrad participants - News - Enlisted what USSR and German weapons we need to unlock to keep… but you haven’t told us what ones in the pacific we need to get to? you just mentioned it in this post…

soooo where do we need to get in the pacific campaign?

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how is that evryone in this forum mention limiting defenders manpower

do you know how hard it is to defend in invasion mode ?
an now you want to cripple more the defenders.

that is what you want ?
stomping matches ?
you will not gain enough xp if that happens.

10 slots are not enough.I hope we can have more slots to deploy more squads.For me,12 slots are suitable.

Placing the mp 3008 on a low tier is not a slight departure from historical accuracy.

Apart from the arcade mode that goes into a full hero shooter, do you plan on a realistic mode and a return to friendly fire mechanics from grenades, bombs and other explosive toys and slow-down gameplay?

Will the penetration of buildings and other obstacles with anti-tank ammunition return to the game?

And will the CBT jam mechanics come back into game?

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What about the Italians and British in Tunisia, will they be separate countries or will they be apart of another one?

Unfortunately, it seems that they’ll be merged into Germany and USA …

They will be merged in German/USA tech tree.

I haven’t really played the Pacific campaign, so excuse my ignorance, but I have a couple of questions.

  • Since I can’t find the Landing Forces pack for purchase anymore, will it be possible to earn those vehicles/squads ingame or are they just being removed?
  • Since campaigns are being merged, does that mean amphibious gameplay in general is not in the cards anymore, or at least not as something you’ll be able to spec into?

Here is the answer.
Final sale in the store - English speaking section / News - Enlisted

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So they’ll be sold separately, got it. Would still like to know if there are any plans re: amphibious ops including more such vehicles.

Store items will stay in the store, and we will have to wait for DF’s response to see if other amphibious vehicles will be added to the tree, but my guess is that they will come eventually.
We need more sea OR river-based maps where they can be active, though.

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Understandble, they are good guns, I prefer them over any other semi-auto rifle in Stalingrad.
It might have to do with G41 being early war where you can use them up to lvl 30 without being over powered by M2 and other ARs.
So G41 just rocks!

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Those never work. In very short order it will end up with so many people selecting faster MM that the More realism guys either A) never get a match or B) end up in less real maps just as often, but waiting longer for it.

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That’s not really the case.

Let’s say a setup of Tiger - STG - MG 42 can potentially appear in Moscow/Tunisia/Stalingrad/Normandy/Berlin based on what the devs said, but the game will try to make it happen on Berlin/Normandy maps.

But if for some reason the game decides to put me with this loadout to a Moscow/Tunisia/Stalingrad map, I prefer that the MM skips me in the queue and starts that game without me, while I wait for a Berlin/Normandy map – just by pure statistics sooner or later it must appear.

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That’s the problem though. What happens it that occurs 10 matches in a row? What about the fact that most people don’t like waiting more than 30 Seconds for a match? Not one single game with a MM does this. The only thing close is ranked vs. unranked. Are you willing to wait several minutes to get a “historical” match with that being the only benefit?

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I’ll wait for the 11th match.
Because I’d quit the 10 matches if they are BS to me anyway.

They will have the default MM setting and get placed to “whatever”.

Of course.
I will not play ahistorical matches anyway, so what’s the point of fast match-making if I am not match-playing.


Again, I propose this as a personal setting.
Nobody is forced to do this.

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If you’d quit ten BS matches you’d quit waiting for a match after 5 minutes.

The overwhelming majority will just pick quicker queue times. And as the wait times get longer and longer for “historical” matches even more people will pick quicker queue times. That alone gives DF zero incentive to go through the trouble to do this. ON top of that, all games like this aim for a zero seconds wait time for matches. Your proposal would go against that.

The bottom line is, based on player numbers of games like Hell Let Lose, there is no financial incentive to care overmuch for historical accuracy. This may make you hate the game for historical inaccuracy (ignoring of course all the million and one things that makes games like these unreal) but that point of view is such an insignificant minority of gamers it’s not worth DF’s time to do it.

Why? I already just launch MM, minimize the game and do my stuff, the game icon will flash orange when it loads.

How?
I just brought up an example that Tiger 1 will most likely appear on Berlin and Normandy maps, less frequently (potentially) on Moscow/Tunisia/Stalingrad maps (where MM skips me).
So just by pure maths this is a game of chance, not queues getting longer.

We already have the button to “play any side” to speed up the MM, but you may choose and wait to play as your faction.

Bottom line is there is no point in matchmaking me into games I will quit over giving me a setting to voluntarily wait a bit longer and not quit.

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@Conte_Baracca

It is not difficult to achieve, this forced constraint option is 3 line of code.

While people who are looking for historical accuracy wait longer, people who actually care waiting time queue quicker.

(Thank you for the discussion, I am busy now so I may not reply soon)

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Quitters are quitters.

Okay. Let’s say you’re right. Then why does no single game do something at all like this?

Honestly, given that attitude, there’s no reason for you to play the game.