New Meta: Q&A

Truly, we need limit wp
And flametrower+wp it’s a truly a good combo and a great limitator againts spam

1 Like

image

3 Likes

Yes, and yes you can bring all of your Stuarts if you have premium lol

2 Likes

Unfortunately we only have 10 slots

2 Likes

All the more reason to bring in mine pouches! If players are going to be spamming grenades (especially phosphorus) give us something good enough to counter it! Mines!

Attacker type squads will inevitably load up on grenades, so defensive type squads should be allowed to load up on mines!

Thanks for the replay, I’m not sure I can grind that hard to unlock everything before the major update, at least I have multiple flamethrower teams, hehe

Fight cancer with cancer… No thanks. Mine spammers are annoying as well, they better stay restricted as 1 per soldier.

WP should receive the same treatment.

8 Likes

Devs worked a bit on WP before, they will work on it again if needed, plus we have some fire mechanic rework in plans.

4 Likes

Players dont want to spam or be spammed? Force them to spam!

Dont you think thats kinda stupid?

6 Likes
  1. Look at overall effectiveness in comparison: Grenades, especially white phosphorus are pretty much guaranteed to get at least one kill, but usually an average of 3-5. In comparison, AP mines are nearly guaranteed one kill, and usually average 1-2 kills.

  2. Mines that are too close to one another chain reaction, removing multiple from play at a time (unless good placement is done). Once gone, the player has to get to that position again in order to place another one, whereas grenades are thrown at a distance and even have a perk to increase that further.

  3. As I stated before, the number of people that actually USE mines in comparison to those that use grenades is MUCH smaller. Even if pouches to allow 3 were introduced, the likelyhood of seeing absolute fields of mines is quite unlikely, especially as it still takes time to move from spot to spot to set them up.

  4. Mines can only really be used defensively, meaning squads that players with to use for offense likely won’t be equipped with mine pouches, reducing the potential number that way.

1 Like

I’ll ask my question, and if it was answered elsewhere, please do point me to it. Thanks!

So: Owners of Pacific and Stalingrad content currently get "80-85% Upgrade cost reductions to the vehicles/weapons available in the current pools of those campaigns. With Stalingrad and Pacific to be folded into “Independent Nations” I would assume this perk will disappear. Questions time:

  • Will upgraded weapons exist? (I assume so) And if they do. Should we start building armories of fully upgraded weapons and vehicles in those campaigns to gain a “Cost-effective edge”?" Under the assumption that to upgrade for instance a G41 is more expensive in Tunisia, than on Stalingrad. (I don’t currently have the bronze orders to experiment with the actual cost of the upgrades, so until I do, I’ll ask).

*Will upgraded weapons, or lack of upgrades thereof affect the “Battle Rating” of the weapon… Such that in an isolated case, a stock Mosin 91/30 will get a “Early war power rating” While a fully upgraded weapon of the same type, will get a "Mid-War power rating? (If it "Crosses the boundary value, like 95-110. (95 meaning Early, and 100+ being “Mid”).

2 Likes

As answer to 1,2,3 and 4…

I don’t care. Mines should not be compared to grenades in term of effectiveness as they already use a dedicated slot.

A guy bringing a mine… CAN ALSO bring 3 grenades!

We don’t want to make things worse by boosting amount and effectiveness of mines. We want to REDUCE amount/effectiveness of WP.

3 Likes


I guess you are a nade spamming player like this dude, WP party for few minutes every time he respawns.

Yes

Soldier catch on fire only on bottle destruction, less burning - not a cancer (forwarded today)

Less flames and no catching on fire from these flames - not a cancer (forwarded today)

Highly restricted now, not accurate and short duration - not a cancer, but could be further nerfed

I literally said in the message you replying on, that I’m against all kind of spam (except stock bolties)

1 Like

In the current setup you are correct. A guy with a SINGLE mine can also bring 3 grenades and add to the grenade spam. That one mine may kill a guy with 3 grenades, but he still introduced an extra 2 into the equation by bring 3 himself (2 more being what is added by pouches).

In comparison, if a guy could bring 3 mines, and 1 grenade, you are looking at a potential of 3 grenade toting enemies killed by them. That takes potentially 9 grenades off the field and that character only introduces 1. Therefore having a massive reduction of grenades (especially White Phosphorous as it can’t set off mines but explosive type ones can).

I get that you don’t like mines, but in the grand scheme of things, it would greatly help solve a number of issues including WP spam, at only the cost of having to be more careful of where you step or take measures to eliminate suspected mines, such as tossing a frag grenade to clear them up.

– Simply nerfing something rather than trying to introduce an effective counter first is not a good way to do balance changes.

So if we grind to M8 Scott both in Normandy and Pacific are we going to be able to use them both in a same lineup?

Are they exclusive to people who grinded them in Stalingrad or also available for everyone after merge? Can we equip stronger assault weapons than Mkb42. Are Soviets going to be equip Fedorovs?

What about the Slots since 8 is maximum amount you can have without premium. So after i purchased 490slots across all nations and have Stalingrad FA you will have to refund me +3 slots for Axis (11 total) and +1 for Soviets (9 total) how much gold will i receive?

3 Likes

That isn’t true, it was surely advertised as such. The cementation of this switch is pretty new.

i was meant to send that message to him not to you idk why it replied to you

well yeah, but even from the first moment the alpha started, wasn’t really accurate either…