New maps need more OPEN and UNCLUTTERED spaces/ fields

Usually, when there are spots like this, they really aren’t that large, and can be ran across in just a couple of seconds. The size of them needs to be increased, so that unless a player interacts with it an creates cover (either through sandbags, trenching, or smoke), running through is much more risky.

Additionally, there is a lot of it that just magically cannot be trenched currently. Usually if there is a crate, or some piece of pre-existing structure that even when destroyed you cannot dig there. Which is why leaving it as an open blank slate to be used by players to actually work with is a better option.

This benefits both defense and offense.

If you are thinking “how does this benefit offense”, consider that pre-existing structures lead to people knowing exactly where you are going to go every time. Leading to the same monotonous gameplay every time.
Whereas through my suggestion, you can create your own trench line, foxholes, etc and pop up where they may not be expecting it, or setting up a MG/Sniper position where they don’t automatically expect it.

In MY opinion, they CAN, if there is enough area that they can actually be useful (where you can dig decently).
Not EVERY player is likely to use them, but digging foxholes, popping down a medbox, and pushing forward to keep doing this process, (I use a medic squad for this purpose), makes for a lot more entertaining fights.
I’ve even had players thank me after the fact as it saved them a lot of lives, where they could get in cover to survive explosions, get more meds when wounded or knocked, and have more positions from which to launch attacks.
Its a lot better than: run at objective, shoot a couple times, die, respawn. It actually helps facilitate FIGHTS, not just exterminations.

If you can get to a trench it does.
If it gives you enough cover to help extend that trench it can.

I’ve seen my AI ATTEMPT to take cover, especially in the presence of sandbags. However, in the current state of the game, sandbags are far too easy to break. If they could survive FRAGMENTATION damage, you would have at least a 40-50% higher survival rate of your AI.

Right now however, even if they do take cover, explosive spam wipes everyone out.

AI doesnt use player made trenches

Well that’s fully dependent on the player base

At that point they need to separate the game into PvP mode and PvE mode. Although from what I hear,

Players seem to have problems trying to go toe to toe with AI even.

That’s just straight up pathetic. I knew there were parts of this playerbase that just flat out sucks, but dang didn’t know they were THAT bad. Even I can fight some bots

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I’ve seen it first hand in groups that I’m in from time to time, (if we pick up a random from groupfinder generally).

  • They never use cover

  • Always sprint until they are out of stamina, then have to recover while in the open

  • Feel they “shouldn’t have to flank, because the campers should have to come out and fight”

  • Only every use run-and-gun methods, and complain when an AI takes them out

This is why push suggestions like this one, where players actually need use a few braincells to accomplish the goal, and hopefully weed out players that literally just want to play CoD but with bots.

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