New kind of matchmaking

so in regards to the +1/-1 we currently have in the regular matchmaking we can have a ranked version of it with the +1/-1 based on players military rank rating making a new queue for battles and have the regular matches we currently have turn to the +0/-0 for casual players.

1 Like

no

1 Like

lol why not

It’s boring, and would increase match making time

unless youre playing soviets on the US servers matchmaking times usually finds a game around 1 minute or less depending on what time youre playing. I dont see how it would be boring when you can play casually doing what ever you enjoy doing in enlisted while people that enjoy looking at their stats can play with other people that do the same. making a somewhat competitive side of enlisted would bring more people to the game that likes to have challenging enemies

Military rank doesn’t really mean anything in Enlisted. We’ve already brought up a few bad teammates in our group of four and they’ve reached the highest rank (Marshal).
In addition, a very good player can “clap seals” if he takes a few months off and then starts with the lowest rank (private).

Changes yes, but based on military rank in it’s current version: no

2 Likes

well if they do add this kind of matchmaking the military rank would go up regardless of which battle queue youre playing in the only difference is one queue would have players actively trying to win the battles more often and or if youre playing in the new queue the military rank would climb faster by 2-4 points vs the 1-2 points that we currently have.

Using the existing military rank for matchmaking is a horrible idea due to how gameable it is. it is only cosmetic.
As for a competitive matchmaking, this effectively splits the playerbase more. We have only just now reached a playerbase activity where DF/Gaijin is comfortable going +1/-1. Personally, If I was to design a competitive mode for enlisted, I would do this instead:

Weekly/Monthly Rotating Battle Ranking, Game Mode, and Map Set (possibly linked to the BP)
ELO style Leaderboard with auto reduction of ELO on early departure. If linked to BP, reset with BP.
Equipment Ban List in ranked mode (things such as the Premiums, Gold Orders or Event items, making it all tech tree only).
When queue’d, solo players play solo only and groups play with groups.
Full Team Voice enabled
You do not get to choose which side you are going to be on (This helps reduce / prevent playerbase stacking one side)

By making it a rotating system, you reduce the splitting to only adding 1-2 (solo / group) additional queue instead of the massive increase that a ranked set would have.

1 Like

I think it’s better to base it on win rates from within a week to a month rather than rank. Of course, desertions should not be counted as losses.

it is simply terrible idea. currently playerbase oscillates between 3-10k concurrent players depending on time of day for all 3 servers for crossplay on and ~500-2k players for crossplay off.

this is hardly enough players to have for 4 factions and ±1BR outside of peak hours(for crossplay on, crossplay off is lost cause).

also ranks arent representative of player skill and just show their grind. then again you cant guarantee any number of higher ranked players in queue and even if you just have private and officer ranking for MM, privates will vastly outnumber officers cause game has high player inflow, but bad retention rate.

btw i am one of the people that think that enlisted needs some kind of SBMM, just that it simply isnt possible cause of complex MM rules and relatively low concurrent player numbers.

1 Like

I think the military rank rating is a valid way of matching players in a rank battle mode because it’s based on how many games youre winning. yes it can be cheated but what’s the point of it when the only thing it’ll do is match your account to other accounts in the same military rank rating. if people do decide to game the system and try to play lower ratings they would receive less loot ( gold for each military rank maybe starting from 1 gold to 100 per BP reset ). Since and if its linked to the rating it can go up with 1-2 points in casual and 2-4 in ranked but the loot is only in ranked and if you lose a match it’ll go down 3-6 points compared to the 1 in casual. you’ll also have to play a certain amount of ranked matches to qualify for ranked loot.

I dont know what ELO is unfortunately. A ban list would be perfect. Queueing system and voice chat would also be good. maybe it can be 1 nation vs another nation per BP ( if BP is based on allies and germans it would be ranked matches based on those 2 nations ).

Maybe instead forcing players to play in a nation they dont want to play in a pop up comes up suggesting a casual game, wait in a queue, or switch to the other nation.

I think military rank is based on winning games( the more you win the higher it goes). Desertion should definitely affect rank games because if you leave a match and it becomes 9 vs 10 the other team would most likely win since they have more real people. they should just remove it from casual and move it to rank.

what’s MM and what’s SBMM. if the queue is taking too long to find a match a pop up can suggest waiting, switching nation, or playing casual matches

The issue is that you can game it by leaving a loss early or simply having a battle hero to prevent dropping.

ELO is essentially a win / loss system that takes into account the rank of those you face. With a limited playerbase, this allows matchmaking of various skillsets (this is really important in group play) as your win or loss will have proportional rank effect depending on how you compare to your opponent. By forcing drop on discconnect and not linking it to military rank, which is impacted by player awards, you remove the gaming aspect of the rank system outside of just you playing worse or with worse players, which is partially offset by the fact taht different ELO ranks will get different rank adjustments based on their opponents (and teammates) they played against / with.

In casual modes this makes sense to pick your team, however Enlisted playerbase is NOTORIOUS for playerstacking sides for win rates. To reduce that function, it has to be enforced that you dont get to pick the side, and penalize early departure to maintain integrity of the ranking system used. Alternatively, you can have it set so you can pick any of the 4 factions, but your team may or may not be the same faction (IE its all mixed up).

MM = Matchmaking
SBMM = Skill Based Match Making

Personally, I’m opposed to SBMM and Favor ELO as SBMM in games has largely failed to deliver on making games fun to play with friends of various skill levels, and encourages more solo queue’ing rather than partying up. In other games like COD, they now are more EBMM than SBMM (engagement based) … which is even worse in that regards.

1 Like

MM=matchmaker
SBMM=skill based matchmaker

like i said outside of peak hours even this queue is unsustainable, not to mention further splitting game into casual and ranked and further ranked into “skill level”.

at peak hours where you get 10k players(and this is half year old data), on average you have 3333 players per server region, ~833 players per faction, ~41 players per minute per faction and ~8 players per minute per faction per BR. out of that number you can subtract ~10-20% of players from newbie MM(game has absurdly high number of players with only couple of battles).

these are numbers for absolute peak hours. some servers will be more played depending on time of day, some factions will be more popular and some BR will be more popular. game already has problem maintaining queues with current MM rules. if you further split it in casual and ranked mode you would be halving playerbase. then again you would be halving ranked playerbase if you only had “high” and “low” skilled queues.

1 Like

Everything you’ve said is valid and I agree with most of it. They can implement a more ELO based system into the military rank rating. first it’ll try to match you to similar ranks and BR. if you win you’ll go up 2-4 based on team performance and if you lose it’ll go down 3-6 based on players performance. Second if youre up tiered it’ll still go up the same amount but on a losing game you’ll go down 3-4 points based on each players. lower military rank rating players shouldn’t match with higher rating if they do they’ll get the up tiered rating point system

Currently if you win in a casual game the max points you’ll get is 2 and if you do leave a losing game you’ll end up losing 1 regardless and while in ranked the points will move up and down more frequently. if you do end up deserting a ranked match the punishment would be -9 and 1 point would be given to each player that stayed in the ranked match (if 2 or more players leave its still -9 and the players that stayed would get 1 per player leaving with a maximum of 3 points received ).

fair points but I dont think the play base would be cut in half since most are playing casual and a small group of players enjoy their stats/ play competitively. after all it is a suggestion and I dont see this being implemented any time soon

I have seen a lot of bad players winning games riding the coat tails of good players, add to that that I believe a lot of players desert to keep their winning % high, so, I don’t really think basing a system on rank is the answer.

I have a career w/l % of 61.5 throughout all factions, and whenever I see people flashing high overall w/l % I generally assume they desert a lot when the games go south, or they play in groups.

I would be fine if they just eliminated w/l% altogether, maybe that would deter some from deserting.

or add a desertion stat … 90% winrate doesn’t look so good next to a 60% desertion rate.

3 Likes

In reality, the w/l rate is irrelevant as it is when you consider the desertions along with DF linking factions winning and losing to their events. I lost almost 2% on my Allies w/l rate after the last event. I lost 35 to 40 matches I never played. :rofl: I never paid attention to past events to see if they were linking certain factions to events, and if they did then that is another reason to just shit can it as there are either more wins or losses that technically were never played on everyone’s w/l percentage.

With all due respect to Gaijin, the game “was” cool, but there are so many things wrong with it that they will never address, and although they probably are making great profits from it, I think it is not well managed.