Current Hit-mark still makes a Blind Spot, and it looks even cheaper than before
This is a Current Hit / Killmark in-game. after the skull animation added, it looks a bit cheaper, like Chinese mobile FPS thing. and It also still makes a Blind Spot at Close- Combat situations.
So I suggest changing the Hit/ Kill mark UI to be more straight and distinguishable.
colourizing the hit mark following the enemy’s condition, it will be much more recognizable in-game situations, and the skull would not block the view then.