New Gun Dispersion mechanism sucks! (it should be reconsidered)

@keofox
In this version update, except for the bolt rifle, the accuracy of other weapons is almost weakened, and there is a great deviation compared with the accuracy and dispersion of weapons in real life.

Reduced the accuracy of the first shot of small arms. The maximum bullet deflection angle has been increased, so that the differences in accuracy of weapons can be felt at real battle distances in the game.
Enlisted Major Update and the Tunisia OBT - News - Enlisted

I think enlisted uses the same way as WarThunder, the maxdeltaangel (dispersion) system, so I think you should rework it or at least you can cancel that mechanism.


First test, 6 stars FG-42, 100m target. about 20 MOA :joy:


Second test, 6 stars FG-42, 100m target. about 40 MOA? (I didn’t count and calculate) :joy:
BTW, I shoot 30 bullets, but i can only count 29 of them, maybe the last one has the DISPERSION and gone :sweat_smile:

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and they should ban you for needless trolling and shitposting without any substance. now go wear a dress and shut up.

@OP, nice Ian video!

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First test, 6 stars FG-42, 100m target. about 20 MOA :joy:


Second test, 6 stars FG-42, 100m target. about 40 MOA? (I didn’t count and calculate) :joy:

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just ignore that gremlin his just starting flame wars for no reason. Came str8 out of Twitter.

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Sure, i deleted those YTB links :rofl:

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what is YTB?

YTB for YouTube

Why not just say YT?

I don’t care about the placebo argument or whatever. I’ve always thought some more recoil while hip firing just makes sense, whereas bullet dispersion is artificial and mostly unrealistic.

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Same thing.

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I was reading a book that actually talked about how back in the 30s and 40s people considered “rifling” in weapon barrels to be doodling with a pencil and not actual machining cuts to aid in stabilizing the projectile so there’s a lot of misunderstanding as to what was expected from a rifle back then.

They actually shoot each rifle and cannon, and if it didn’t hit correct, there is various options.
One of these would adjusting the aiming device (iron sight in rifle) to make it more accurate.

At least at the German weapon fabricators this was standard practice since it’s introduction as a requirement by the Prussian Army in 1861.

I think there needs to be dispersion. I think weapons were TOO accurate before, especially LMGs during hipfire.

I think they are still unrealistic now, but in the other direction…a bit too inaccurate in single fire.

I think that with some tweaking the current system could work. It would have to be shut off for the first round, or at least a lot less common, and then activate when the following shots come to close to each other.

The faster you fire, the more inaccurate the weapon should be, especially from hipfire.

Aimed fire (firing down iron sites) from any single shot weapon (including the BAR) should be accurate as long as there is a good pause between shots. At least 2 seconds. This represents kick correction.

I don’t think the current system should be scrapped. I think they are on to something, but it needs to be reworked into something that feels more natural and less random.

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I agree, at least the SINGLE FIRE should be very accurate, as for full auto it should have a little dispersion (not like this patch, because it is tooooooooo unrealistic) :yum:

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顶!

I think we should not mix the

  • recoil/weapon kick coming from the force of the shot and the mechanics required to reload (and whatever else I don’t know playing a role in it, e.g. force of pressing the trigger) - all connected to where the weapon pointed before, during and after the fire
  • with the random dispersion coming from wind, not uniform bullets, less than perfect gun barrell not perfectly directing the bullet and changing the trajectory due to heating up etc. These make differences even if your shots are done with a weapon that is totally fixed to a huge block of steel.

I think the “faster you fire, the more inaccurate” part is mostly governed by the recoil - if you don’t support/mount your weapon good enough then it should visibly (physically) move in your hand and its in-game position should reflect this randomness - as it happens e.g. with Madsen, practically jumping out of your hand.

As I understand based on forum threads, random shot dispersion as done currently in-game happens even if weapon points in basically the same direction - shots are deviating from this direction randomly and too much. For me this looks like a cheaply done mimicking of what should happen actually.

In this video

I’d expect shots to be deviated in the direction where the gun points - at least one shot goes to the left, another upwards too much.

Lots of words from me without actual real life experience, I shot only a shotgun a few times and there the random dispersion is a totally valid system. :slight_smile:

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This dispersion is absurd. It was already hard to shoot something even with Sniper Gewehr 43 - now it has become a total opposite of a sniper rifle. I’m pausing advancing in my campaigns where I have semi-autos unlocked and play only the campaigns where I have ony bolt action rifles until they reduce the dispersion. Semi-autos are unplayable for me right now - the random dispersion where less than 1 out of 4 shots lands close to the center is so frustrating that I don’t want to play a game with semi-autos at all.

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