New game modes / missions

Some ideas like :
1 - Team deathmatch - Classic but not in here.
2 - Capture the flag - 1 team attack flag, get it back to move up next zone like invasion mode. Or 2 flag on a fixed battlefield. By the way it could be something else than a flag like documents.
3 - Time limit - Conquest mode is 3 points to hold to gain victory, but what if it had a timer instead of a points limit. Hold capture point until 10 or 15 min battle and see at the end who won.
4 - Tank battle - Everyone in a tank with some bots infantry. Tank could capture point like invasion or conquest. Or new objective like destroy a bunker.
5 - Plane battle - In the middle of the ocean, 2 team trying to sink enemy fleet first.
6 - Mixed missions - Example : D-Day is invasion only (capture 5 point 1at the time), but what if first point was to destroy a bomb, second point was to simply capture it, third point was to capture the flag, etc. Mixing objective in a single battle. And making it go random so its never the same. That would be great.
More ideas plz

6 Likes

still cant understand why there is no team deathmatch

So instead of promoting teamwork (that is already very lacking) we will introduce a gamemode that promotes selfishness?
What can go wrong.

4 Likes

still would be nice to have that classic game mode that has been in every FPS
maybe having larger maps would help with to force teams to have some teamwork
but to have team work the game need some kind of game part chat

I don’t see any connection.

Chat can improve teamwork but it doesn’t create it.

Not really needed imo, besides confrontation mode is lowkey team deathmatch +.

Although it’s a classic in multiplayer FPS, it is an entirely fictional battle format that makes little or no sense if applied into a (more or less) realistic context.

As I said in another thread, if we talk about stealing and driving a supply vehicle or such to a base it’s ok, but I wouldn’t like to see soldiers carrying around a symbolic giant flag for the sake of it.

Most modes have a time limit already.

If you change the victory conditions in conquest to a timer instead of tickets drain, what’s the point of holding the cap(s) in the first ¾ of match, when only the final situation matters?

Could be fun as periodic events, but probably better not as main game modes (would end up as dollar store War Thunder ripoff). Also, larger dedicated maps would be needed.

That’s… Interesting. My main worry is that it would probably be a nightmare to balance.

2 Likes

That would be cool, but there would still have to be a point in the middle of the map that players would fight for. A very big point.

Show the battle that involved stealing the enemy flag. Spies steal documents.

NO. The attackers either take all 5 points or lose.

This could be added to war thunder.

You have it in War Thunder.

First, too complicated.
Secondly, the destruction mode is already detached from reality because in wartime if you want to destroy something, you just bomb it.

We need to have a teamwork to begin with to rather promote it or not.

1 Like