New game-modes: "Mission" and/or "Demolition". Also "Hostage rescue" mode

Would be cool to have a game-mode where we have special custom missions for some maps, to be fought with other players. For instance, we could have a special mission on the D-Day map, where every allied squad starts in a landing-craft boat (maybe with some extra bots to help endure the initial slaughter). Or, in the Airfield map, instead of capturing points, we could have a mission to destroy/sabotage the enemy planes on the ground, then plant explosives on a radar station or something.

Maps in the “Mission” game-mode could have some custom set-ups, like one team having more squads or bots at a certain occasion/objective, or starting with some extra vehicles, from tanks, armoured cars (consider adding half-tracks to the game too) or landing craft boats like I suggested, maybe even a parachute drop start from a transport plane, while defenders get pre-set PaK and AA guns. The maps could also mix different types of objectives (maybe even at the same time), like having some points to be captured, as in “Invasion” mode matches, while having some other points to be destroyed by setting explosives, like on “Destruction” mode, and so on.

Speaking of “Destruction” mode, my other suggestion is a “Demolition” game-mode where, instead of having to plant explosives on a given point (currently always radios, which is boring), you need to destroy the point altogether, using every means you have, from guns, to explosive packs and grenades, and even canons and plane bombs. Maps on this mode would be very cool if coupled with some custom, fully-destructible buildings to serve as points. Another suggestion is a Destruction/Demolition map where you have to explode a bridge.

A third suggestion is a “Hostage rescue” game-mode. “Capture the flag” game-modes on other games tend to be very fun, though it doesn’t make sense and is unrealistic to fight over a flag. However, Enlisted offers a great solution to solve this issue: the squad system. Instead of capturing a random flag, we could capture hostages and deliver them to a safe point. The hostages can be just random bots that can’t attack or do anything other than following you. You take them in a point where they are tied/imprisoned, and bring them to an extraction point/safe house.

Think about it, a very cool mission would be something in the lines of Otto Skorzeny’s rescue of Mussolini. You start by paradropping in a heavily defended location, capture a few points to neutralize the initial guards, then rescue captive Mussolini and bring him to an extraction point - a landed glider plane. I think a lot of people would love a mission like that.

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