The new Destruction mode is fun and a welcomed addition to the game. That being said, I don’t really get the immersion and feeling that it is a real battle and military operation when I play it… which is one of the goals of a game, especially one set in a time-period like ww2.
I mean, it is just a bunch of radios placed over random houses, I don’t see any strategic or operational value in them. Their positions in the maps aren’t even logically connected nor are the radios located in specially-designed facilities for them. No, they are in the middle of guest houses. It should be more like the Invasion mode, where the objectives are actual places and the next points often have some tactical relation to the previous ones, but instead of capturing the point like in Invasion, you have to plant/defuse a bomb to destroy something in it.
The game mode would be a lot better, and feel way more immersive, for instance, if we had a variety of targets other than radios to take down/defend, and if, like in Invasion, the different places to be destroyed were somewhat logically connected to each other, making the match feel like a real military operation rather than a lazy ‘taking out random radios arcade’.
Some suggestions for possible alternative targets include:
- ammo or supply depots, communications centers (instead of radios in the middle of houses), airfields and tank garages, etc.
- fortifications, gun emplacements, AA towers, actual bunkers, etc.
- whole structures, bridges, railways, dams, etc.
- command and observation sites, containing intelligence papers to be destroyed/captured, etc.
For instance a match could be a team having to destroy, like, two AA emplacements, then two huge planes inside a hangar and, lastly, the local air command/communications center. This would feel more like a ‘commando raid’ and be more immersive than the current random radio missions. In fact, what I described could easily be implemented in a map like Airfield (Normandy). The game has good destruction mechanics so I feel like adding things like these wouldn’t be hard.
What I’m not suggesting, though, is for attackers to need to pick up a bomb to destroy target. That sort of addition, if realistic, would probably kill the fun out of the game mode. It also doesn’t make sense for there to be only one bomb anyway.
I know it’s an open-beta game and the game mode is probably being further developed and I have that in mind but it should be pointed that the radios also all look the same (not very pretty or ‘tactical’, they also have the same model for both factions) and, if the goal is just to get rid of the radios, several of the targets and locations could easily be destroyed with artillery or leveled with bomber planes rather than sacrificing soldiers to do it. It would make more sense if they were placed in basements or strong places. Also, I can’t see any reason why players throwing explosive packs wouldn’t be able to do damage to them. Further development of the Destruction mode should hopefully have this in mind. Some immersion, and the objectives making at least some sense, is important to the game experience!